diff --git a/Assignment3Project/Assignment3Project/Assignment3Project.vcxproj b/Assignment3Project/Assignment3Project/Assignment3Project.vcxproj
index 5f5ccd1..cf9b104 100644
--- a/Assignment3Project/Assignment3Project/Assignment3Project.vcxproj
+++ b/Assignment3Project/Assignment3Project/Assignment3Project.vcxproj
@@ -146,7 +146,6 @@
-
@@ -158,7 +157,6 @@
-
diff --git a/Assignment3Project/Assignment3Project/Assignment3Project.vcxproj.filters b/Assignment3Project/Assignment3Project/Assignment3Project.vcxproj.filters
index dfbe102..cac8692 100644
--- a/Assignment3Project/Assignment3Project/Assignment3Project.vcxproj.filters
+++ b/Assignment3Project/Assignment3Project/Assignment3Project.vcxproj.filters
@@ -63,9 +63,6 @@
Header Files\Engine
-
- Header Files\Engine
-
@@ -92,9 +89,6 @@
Source Files\EngineImplement
-
- Source Files\EngineImplement
-
diff --git a/Assignment3Project/Assignment3Project/game_screen.cpp b/Assignment3Project/Assignment3Project/game_screen.cpp
index 63a227a..26def4b 100644
--- a/Assignment3Project/Assignment3Project/game_screen.cpp
+++ b/Assignment3Project/Assignment3Project/game_screen.cpp
@@ -223,23 +223,8 @@ void GameScreen::run(ALLEGRO_FONT* font) {
//Redraw all elements of the screen
void GameScreen::redraw(ALLEGRO_FONT* font) {
//MapDrawBG(0, map_y, 0, SCREEN_L_B, SCREEN_W - 80, SCREEN_H);
-
- objects.player->draw();
-
- vector unload;
- for (unsigned int i = 0; i < objects.player_bullets.size(); i++) {
- if (objects.player_bullets.at(i)->oob) {
- unload.push_back(i);
- }
- else {
- objects.player_bullets.at(i)->move(U);
- objects.player_bullets.at(i)->draw();
- }
- }
- for (unsigned int i = 0; i < unload.size(); i++) {
- int x = unload.at(i);
- objects.player_bullets.erase(objects.player_bullets.begin() + x);
- }
+
+ objects.draw_objects();
}
void GameScreen::back() {
diff --git a/Assignment3Project/Assignment3Project/object_manager.cpp b/Assignment3Project/Assignment3Project/object_manager.cpp
index 7404ad7..de6989f 100644
--- a/Assignment3Project/Assignment3Project/object_manager.cpp
+++ b/Assignment3Project/Assignment3Project/object_manager.cpp
@@ -1,5 +1,7 @@
#include "object_manager.h"
+using std::vector;
+
ObjectManager::ObjectManager() {
}
@@ -15,3 +17,23 @@ bool ObjectManager::chk_player_col() {
int ObjectManager::chk_bullet_col() {
return 0;
}
+
+void ObjectManager::draw_objects()
+{
+ player->draw();
+
+ bool unload = false;
+ for (unsigned int i = 0; i < player_bullets.size(); i++) {
+ if (player_bullets.at(i)->oob) {
+ unload = true;
+ }
+ else {
+ player_bullets.at(i)->move(U);
+ player_bullets.at(i)->draw();
+ }
+ }
+ if (unload) {
+ player_bullets.pop_back();
+ }
+}
+
diff --git a/Assignment3Project/Assignment3Project/object_manager.h b/Assignment3Project/Assignment3Project/object_manager.h
index 88fe0fb..72ad32b 100644
--- a/Assignment3Project/Assignment3Project/object_manager.h
+++ b/Assignment3Project/Assignment3Project/object_manager.h
@@ -17,4 +17,5 @@ public:
void initiate(Ship* _player);
bool chk_player_col();
int chk_bullet_col();
+ void draw_objects();
};
\ No newline at end of file