#pragma once #include "game_element.h" #include #include "enums.h" //Background elements, used to salvage parallax scrolling attempts class Star : public GameElement { public: BgLayer layer; Star(); //Implement inhereted virtuals void reset_pos(float x, float y); void move(Direction dir); void draw(); Hitbox get_hitbox(); //Unique to element void set_layer(BgLayer _layer); };