#include "star.h" Star::Star() { oob = false; } void Star::reset_pos(float x, float y) { x_pos = x; y_pos = y; } void Star::set_layer(BgLayer _layer) { layer = _layer; //Set properties based on layer //Scrolls at a different speed based on layer switch (layer) { case Front: speed = 1.2; height = 1; width = 1; break; case Middle: speed = 1.0; height = 2; width = 2; break; case Back: speed = 0.4; height = 4; width = 4; break; } h_t_bound = 0 - height; h_b_bound = SCREEN_H + height; l_bound = 0; r_bound = SCREEN_W; } void Star::move(Direction dir) { y_pos += 4 * speed; if (y_pos > h_b_bound) oob = true; } void Star::draw() { al_draw_filled_rectangle(x_pos, y_pos, (x_pos + width), (y_pos + height), al_map_rgb(255, 255, 255)); } Hitbox Star::get_hitbox() { return Hitbox(); }