#include "start_screen.h" #include #include using std::vector; using std::string; StartScreen::StartScreen(std::map _sprites) { vector menu_options; menu_options.push_back("Start"); //Start game menu_options.push_back("Quit"); //Quit game menu.activate(menu_options); sprites = _sprites; } void StartScreen::reset() { } //Run screen void StartScreen::run(ALLEGRO_FONT * font) { ALLEGRO_EVENT_QUEUE* event_queue = NULL; event_queue = al_create_event_queue(); al_register_event_source(event_queue, al_get_keyboard_event_source()); redraw(font); menu.draw(300.0, 400.0, 20.0, font); al_flip_display(); bool ctrl = false; bool exit_screen = false; while (!exit_screen) { ALLEGRO_EVENT ev; al_wait_for_event(event_queue, &ev); if (ev.type == ALLEGRO_EVENT_KEY_DOWN) { switch (ev.keyboard.keycode) { case ALLEGRO_KEY_W: case ALLEGRO_KEY_UP: //Move cursor up menu.up(); break; case ALLEGRO_KEY_S: case ALLEGRO_KEY_DOWN: //Move cursor down menu.down(); break; case ALLEGRO_KEY_SPACE: //Select item cont(); exit_screen = true; break; case ALLEGRO_KEY_ESCAPE: //Force quit game back(); exit_screen = true; break; } redraw(font); al_flip_display(); } } //Garbage collection al_destroy_event_queue(event_queue); } void StartScreen::redraw(ALLEGRO_FONT* font) { //Logo al_draw_bitmap(sprites["Title"], SCREEN_W / 2 - 240, 20, NULL); //Instructions al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2, SCREEN_H / 3, ALLEGRO_ALIGN_CENTER, "Journey to the end of space"); al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2, SCREEN_H / 3 + 10, ALLEGRO_ALIGN_CENTER, "and kill the red ships!"); al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2, SCREEN_H / 3 + 20, ALLEGRO_ALIGN_CENTER, "Red is a bad colour that must be eradicated."); //Keys and their associated functions al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 12, SCREEN_H / 1.5 - 10, ALLEGRO_ALIGN_LEFT, "WASD or Arrows - Move ship"); al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 12, SCREEN_H / 1.3 - 20, ALLEGRO_ALIGN_LEFT, "Spacebar - Shoot, select menu item"); al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 12, SCREEN_H / 2 + 150, ALLEGRO_ALIGN_LEFT, "Esc - Exit Game"); al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2 + 113, SCREEN_H / 1.5 - 10, ALLEGRO_ALIGN_LEFT, "Ctrl + H - Open help menu"); al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2 + 113, SCREEN_H / 1.3 - 20, ALLEGRO_ALIGN_LEFT, "Ctrl + M - Toggle Music"); al_draw_text(font, al_map_rgb(255, 255, 255), 0, SCREEN_H - 10, ALLEGRO_ALIGN_LEFT, "Copyright 2019 Braydon Kains"); } void StartScreen::back() { next_state = Exit; } void StartScreen::cont() { if (menu.get_selected() == "Start") { next_state = Gameplay; } else { next_state = Exit; } }