diff --git a/TrustFall/TrustFall/game_screen.cpp b/TrustFall/TrustFall/game_screen.cpp index 3e39b6e..01e73fe 100644 --- a/TrustFall/TrustFall/game_screen.cpp +++ b/TrustFall/TrustFall/game_screen.cpp @@ -38,6 +38,7 @@ void GameScreen::reset(int _lines, int _max_catchers, int _difficulty) { score = 0; difficulty = _difficulty; music = true; + int x = 0; } //If a sample needs to be played while it is still being played, it will be stopped first.