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@ -106,7 +106,6 @@
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Windows</SubSystem> <SubSystem>Windows</SubSystem>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
</Link> </Link>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
@ -149,7 +148,6 @@
<None Include="packages.config" /> <None Include="packages.config" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="chaos_screen.cpp" />
<ClCompile Include="cursor.cpp" /> <ClCompile Include="cursor.cpp" />
<ClCompile Include="game.cpp" /> <ClCompile Include="game.cpp" />
<ClCompile Include="game_screen.cpp" /> <ClCompile Include="game_screen.cpp" />
@ -159,7 +157,6 @@
<ClCompile Include="start_screen.cpp" /> <ClCompile Include="start_screen.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="chaos_screen.h" />
<ClInclude Include="cursor.h" /> <ClInclude Include="cursor.h" />
<ClInclude Include="enums.h" /> <ClInclude Include="enums.h" />
<ClInclude Include="game.h" /> <ClInclude Include="game.h" />
@ -173,8 +170,6 @@
<ImportGroup Label="ExtensionTargets"> <ImportGroup Label="ExtensionTargets">
<Import Project="..\packages\AllegroDeps.1.7.0.0\build\native\AllegroDeps.targets" Condition="Exists('..\packages\AllegroDeps.1.7.0.0\build\native\AllegroDeps.targets')" /> <Import Project="..\packages\AllegroDeps.1.7.0.0\build\native\AllegroDeps.targets" Condition="Exists('..\packages\AllegroDeps.1.7.0.0\build\native\AllegroDeps.targets')" />
<Import Project="..\packages\Allegro.5.2.4.0\build\native\Allegro.targets" Condition="Exists('..\packages\Allegro.5.2.4.0\build\native\Allegro.targets')" /> <Import Project="..\packages\Allegro.5.2.4.0\build\native\Allegro.targets" Condition="Exists('..\packages\Allegro.5.2.4.0\build\native\Allegro.targets')" />
<Import Project="..\packages\pthreads.redist.2.9.1.4\build\native\pthreads.redist.targets" Condition="Exists('..\packages\pthreads.redist.2.9.1.4\build\native\pthreads.redist.targets')" />
<Import Project="..\packages\pthreads.2.9.1.4\build\native\pthreads.targets" Condition="Exists('..\packages\pthreads.2.9.1.4\build\native\pthreads.targets')" />
</ImportGroup> </ImportGroup>
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild"> <Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup> <PropertyGroup>
@ -182,7 +177,5 @@
</PropertyGroup> </PropertyGroup>
<Error Condition="!Exists('..\packages\AllegroDeps.1.7.0.0\build\native\AllegroDeps.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\AllegroDeps.1.7.0.0\build\native\AllegroDeps.targets'))" /> <Error Condition="!Exists('..\packages\AllegroDeps.1.7.0.0\build\native\AllegroDeps.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\AllegroDeps.1.7.0.0\build\native\AllegroDeps.targets'))" />
<Error Condition="!Exists('..\packages\Allegro.5.2.4.0\build\native\Allegro.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Allegro.5.2.4.0\build\native\Allegro.targets'))" /> <Error Condition="!Exists('..\packages\Allegro.5.2.4.0\build\native\Allegro.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Allegro.5.2.4.0\build\native\Allegro.targets'))" />
<Error Condition="!Exists('..\packages\pthreads.redist.2.9.1.4\build\native\pthreads.redist.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\pthreads.redist.2.9.1.4\build\native\pthreads.redist.targets'))" />
<Error Condition="!Exists('..\packages\pthreads.2.9.1.4\build\native\pthreads.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\pthreads.2.9.1.4\build\native\pthreads.targets'))" />
</Target> </Target>
</Project> </Project>

@ -57,9 +57,6 @@
<ClCompile Include="result_screen.cpp"> <ClCompile Include="result_screen.cpp">
<Filter>Source Files\ScreensImplement</Filter> <Filter>Source Files\ScreensImplement</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="chaos_screen.cpp">
<Filter>Source Files\ScreensImplement</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="cursor.h"> <ClInclude Include="cursor.h">
@ -86,8 +83,5 @@
<ClInclude Include="result_screen.h"> <ClInclude Include="result_screen.h">
<Filter>Header Files\Screens</Filter> <Filter>Header Files\Screens</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="chaos_screen.h">
<Filter>Header Files\Screens</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
</Project> </Project>

@ -1,31 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.27703.2042
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TrustFall", "TrustFall\TrustFall.vcxproj", "{C6900ECF-254F-4751-A968-DDA699CCD5A6}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{C6900ECF-254F-4751-A968-DDA699CCD5A6}.Debug|x64.ActiveCfg = Debug|x64
{C6900ECF-254F-4751-A968-DDA699CCD5A6}.Debug|x64.Build.0 = Debug|x64
{C6900ECF-254F-4751-A968-DDA699CCD5A6}.Debug|x86.ActiveCfg = Debug|Win32
{C6900ECF-254F-4751-A968-DDA699CCD5A6}.Debug|x86.Build.0 = Debug|Win32
{C6900ECF-254F-4751-A968-DDA699CCD5A6}.Release|x64.ActiveCfg = Release|x64
{C6900ECF-254F-4751-A968-DDA699CCD5A6}.Release|x64.Build.0 = Release|x64
{C6900ECF-254F-4751-A968-DDA699CCD5A6}.Release|x86.ActiveCfg = Release|Win32
{C6900ECF-254F-4751-A968-DDA699CCD5A6}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {33B495B4-3A19-4588-AA7F-6E664C8E0C19}
EndGlobalSection
EndGlobal

@ -1,319 +0,0 @@
#define HAVE_STRUCT_TIMESPEC
#include <pthread.h> //#%#@ VC++ with their bulls*** linker stuff I'm never using Visual Studio for this language again
#include <allegro5/allegro.h>
#include <allegro5/allegro_image.h>
#include <allegro5/allegro_audio.h>
#include <allegro5/allegro_acodec.h>
#include <vector>
#include <string>
#include <sstream>
#include <Windows.h>
#include <map>
#include <ctime>
#include "chaos_screen.h"
#define FPS 60
using std::vector;
using std::string;
using std::ostringstream;
using std::map;
using std::pair;
//Separate mutex for the important variables
pthread_mutex_t go_line_mutex = PTHREAD_MUTEX_INITIALIZER;
pthread_mutex_t game_over_mutex = PTHREAD_MUTEX_INITIALIZER;
int go_line[3] = { false, false, false }; //Tracking which lines are set to move
bool game_over = false; //flag for whether thread should exit
int ticks = 0;
//Thread function
void* run_line(void *line_arg) {
int* line = (int*)line_arg;
bool exit_thread = false;
while (!exit_thread) {
//Figure out how many seconds to wait this time
int tenth_secs_wait = rand() % 15 + 1;
Sleep(tenth_secs_wait * 100);
//Check for gameover
while (!pthread_mutex_trylock(&game_over_mutex)) { //Wait for game_over mutex
}
pthread_mutex_lock(&game_over_mutex);//Lock game over mutex while checking
if (game_over) { //If the game is over, kill the thread
exit_thread = true;
}
else {
while (!pthread_mutex_trylock(&go_line_mutex)) { //Wait for go_line mutex
}
pthread_mutex_lock(&go_line_mutex); //lock go_line while working with it
go_line[*line] = true; //set line as ready to go
pthread_mutex_unlock(&go_line_mutex); //Free go_line
}
pthread_mutex_unlock(&game_over_mutex); //Free game_over
}
return 0; //valid thread exit code
}
ChaosScreen::ChaosScreen(std::map<std::string, ALLEGRO_BITMAP*> _sprites, std::map<std::string, ALLEGRO_SAMPLE*> _samples) {
sprites = _sprites;
samples = _samples;
srand(time(NULL)); //Seed random number generator with current time so sequence is unique each run
}
//Resets game to default values, and uses new given values
void ChaosScreen::reset(int _lines, int _max_catchers, int _difficulty) {
lines.clear();
for (int i = 0; i < _lines; i++) {
Line new_line(SCREEN_W / 2, SCREEN_H / _lines * i, sprites);
lines.push_back(new_line);
}
selected = 0;
max_catchers = _max_catchers;
catchers = 0;
score = 0;
difficulty = _difficulty;
music = true;
}
//If a sample needs to be played while it is still being played, it will be stopped first.
//Admittedly this was a hack solution to the fact that my sound effect samples are too long.
//In future projects I will use a better program for sound effect creation that does not have a large minimum length for audio export.
void play(ALLEGRO_SAMPLE_INSTANCE* x) {
if (al_get_sample_instance_playing(x)) {
al_stop_sample_instance(x);
}
al_play_sample_instance(x);
}
void ChaosScreen::run(ALLEGRO_FONT* font) {
//Map that represents difficulty scale
map<int, double> difficulty_map;
difficulty_map.insert(pair<int, int>(1, 15));
difficulty_map.insert(pair<int, int>(2, 12));
difficulty_map.insert(pair<int, int>(3, 10));
difficulty_map.insert(pair<int, int>(4, 8));
difficulty_map.insert(pair<int, int>(5, 5));
difficulty_map.insert(pair<int, int>(6, 3));
difficulty_map.insert(pair<int, int>(7, 2));
ALLEGRO_EVENT_QUEUE* event_queue = NULL;
event_queue = al_create_event_queue();
al_register_event_source(event_queue, al_get_keyboard_event_source());
ALLEGRO_TIMER* timer = NULL;
timer = al_create_timer(0.1); //Universally a "tick" in the context of the game is 1/10 of a second.
al_register_event_source(event_queue, al_get_timer_event_source(timer));
redraw(font);
al_flip_display();
//Create map of sample instances. This is more memory efficient than play samples over and over again individually,
//and allows the anti-overlap functionality implemented above.
map<string, ALLEGRO_SAMPLE_INSTANCE*> instances;
map<string, ALLEGRO_SAMPLE*>::iterator it;
for (it = samples.begin(); it != samples.end(); it++) {
instances.insert(pair<string, ALLEGRO_SAMPLE_INSTANCE*>(it->first, al_create_sample_instance(it->second)));
al_attach_sample_instance_to_mixer(instances[it->first], al_get_default_mixer());
}
al_set_sample_instance_playmode(instances["Theme"], ALLEGRO_PLAYMODE_LOOP);
play(instances["Theme"]);
pthread_t line_ts[3]; //Create 3 threads to run the 3 lines
for (int i = 0; i < 3; i++) {
pthread_create(&line_ts[i], NULL, run_line, (void*)i);
}
bool exit_screen = false;
bool ctrl = false; //whether ctrl key is currently held
bool help = false; //whether help screen is currently displayed
al_start_timer(timer);
while (!exit_screen) {
ALLEGRO_EVENT ev;
al_wait_for_event(event_queue, &ev);
if (ev.type == ALLEGRO_EVENT_TIMER) {
for (unsigned int i = 0; i < 3; i++) {
if (go_line[i]) { //If this line is set to move
int add_to = rand() % 2; //randomly 0 or 1
if (add_to) { //If we will add to the line this time, add to it
lines.at(i).add_employee();
}
lines.at(i).move(); //Move this line
if (lines.at(i).fall) { //If an employee has fallen, the game is over
map<string, ALLEGRO_SAMPLE_INSTANCE*>::iterator in_it;
for (in_it = instances.begin(); in_it != instances.end(); in_it++) {
al_stop_sample_instance(in_it->second);
}
al_play_sample_instance(instances["Fall"]);
exit_screen = true;
game_over = true;
al_clear_to_color(al_map_rgb(0, 0, 0));
redraw(font);
al_flip_display();
al_rest(2.0);
}
else if (lines.at(i).caught) { //If an employee is caught, add to the score and then check if difficulty should be adjusted
play(instances["Catch"]);
catchers--;
score++;
if ((score == 10 || score == 20 || score == 30 || score == 40 || score == 50 || score == 75 || score == 100) && difficulty < 7) {
play(instances["LevelUp"]);
difficulty++;
}
}
go_line[i] = false;
}
}
}
if (ev.type == ALLEGRO_EVENT_KEY_DOWN) {
switch (ev.keyboard.keycode) {
case ALLEGRO_KEY_DOWN:
play(instances["Move"]);
if (selected < lines.size() - 1) selected++;
break;
case ALLEGRO_KEY_UP:
play(instances["Move"]);
if (selected > 0) selected--;
break;
case ALLEGRO_KEY_SPACE:
if (catchers < max_catchers) {
if (!lines.at(selected).catchers[2]) {
play(instances["Place"]);
lines.at(selected).add_catcher();
catchers++;
}
}
break;
case ALLEGRO_KEY_M:
//Toggle music
if (ctrl) {
if (music) {
al_stop_sample_instance(instances["Theme"]);
}
else {
al_play_sample_instance(instances["Theme"]);
}
music = !music;
}
break;
case ALLEGRO_KEY_H:
if (ctrl) {
help = true; //help screen is up
//Draw the help screen
al_clear_to_color(al_map_rgb(0, 0, 0));
al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2, SCREEN_H / 2 + 20, ALLEGRO_ALIGN_CENTER, "Place catchers at the ends of the conveyors");
al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2, SCREEN_H / 2 + 30, ALLEGRO_ALIGN_CENTER, "You can place 3 catchers per conveyor");
al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2, SCREEN_H / 2 + 40, ALLEGRO_ALIGN_CENTER, "Make sure to keep track of how many catchers you have left");
al_draw_bitmap(sprites["KeyUp"], SCREEN_W / 8, SCREEN_H / 2 + 60, NULL);
al_draw_bitmap(sprites["KeyUp"], SCREEN_W / 8 + 34, SCREEN_H / 2 + 60, ALLEGRO_FLIP_VERTICAL);
al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 8 + 68, SCREEN_H / 1.5 - 10, ALLEGRO_ALIGN_LEFT, "Up and down - Move cursor");
al_draw_bitmap(sprites["Spacebar"], SCREEN_W / 8 + 20, SCREEN_H / 2 + 100, NULL);
al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 8 + 68, SCREEN_H / 1.3 - 20, ALLEGRO_ALIGN_LEFT, "Spacebar - ");
al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 8 + 150, SCREEN_H / 1.3 - 15, ALLEGRO_ALIGN_LEFT, "Place Employee");
al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 8 + 150, SCREEN_H / 1.3 - 25, ALLEGRO_ALIGN_LEFT, "Select Menu Item");
al_draw_bitmap(sprites["KeyEsc"], SCREEN_W / 2 + 58, SCREEN_H / 2 + 60, NULL);
al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2 + 113, SCREEN_H / 1.5 - 10, ALLEGRO_ALIGN_LEFT, "Close menu");
al_draw_bitmap(sprites["KeyCtrl"], SCREEN_W / 2 + 40, SCREEN_H / 2 + 100, NULL);
al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2 + 70, SCREEN_H / 2 + 110, ALLEGRO_ALIGN_LEFT, "+");
al_draw_bitmap(sprites["KeyM"], SCREEN_W / 2 + 78, SCREEN_H / 2 + 100, NULL);
al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2 + 113, SCREEN_H / 1.3 - 20, ALLEGRO_ALIGN_LEFT, "Toggle Music");
al_flip_display();
while (help) { //While the help screen is still down
ALLEGRO_EVENT unhelp;
al_wait_for_event(event_queue, &unhelp);
if (unhelp.type == ALLEGRO_EVENT_KEY_DOWN) {
if (unhelp.keyboard.keycode == ALLEGRO_KEY_ESCAPE) {
help = false; //Take the help screen down
}
}
}
}
break;
case ALLEGRO_KEY_ESCAPE:
//Force quit game
back();
exit_screen = true;
game_over = true; //Set flag to ensure the threads exit
break;
case ALLEGRO_KEY_LCTRL:
case ALLEGRO_KEY_RCTRL:
ctrl = true; //ctrl is held
break;
}
if (ev.type == ALLEGRO_EVENT_KEY_UP) {
if (ev.keyboard.keycode == ALLEGRO_KEY_LCTRL || ev.keyboard.keycode == ALLEGRO_KEY_RCTRL) {
ctrl = false; //ctrl is released
}
}
//Global refresh
al_clear_to_color(al_map_rgb(0, 0, 0));
redraw(font);
al_flip_display();
}
}
if (next_state != Exit) { //If the game loop was exited naturally rather than forced by Esc
cont();
}
//Wait while each thread finishes exiting now that the game is over of natural causes
for (int i = 0; i < 3; i++) {
pthread_join(line_ts[i], NULL);
}
//Garbage collection
al_destroy_event_queue(event_queue);
al_destroy_timer(timer);
map<string, ALLEGRO_SAMPLE_INSTANCE*>::iterator it2;
for (it2 = instances.begin(); it2 != instances.end(); it2++) {
al_destroy_sample_instance(it2->second);
}
}
//Redraw all elements of the screen
void ChaosScreen::redraw(ALLEGRO_FONT* font) {
al_draw_bitmap(sprites["Mr. Manager"], 80, 0 + (SCREEN_H / lines.size() * selected), NULL); //Draw the manager based on which line is selected
for (unsigned int i = 0; i < lines.size(); i++) { //Draw each line
lines.at(i).draw();
}
//Display score, number of catchers, current difficulty level, and whether the music is on or off
ostringstream score_msg;
score_msg << "Score: " << score;
al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W - 90, 0, ALLEGRO_ALIGN_LEFT, score_msg.str().c_str());
al_draw_bitmap(sprites["Mr. Man"], SCREEN_W - 90, 20, NULL);
ostringstream catcher_msg;
catcher_msg << " x " << max_catchers - catchers;
al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W - 50, 30, ALLEGRO_ALIGN_LEFT, catcher_msg.str().c_str());
ostringstream difficulty_msg;
difficulty_msg << "Level: " << difficulty;
al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W - 90, 75, ALLEGRO_ALIGN_LEFT, difficulty_msg.str().c_str());
string music_img = (music) ? "MusicOn" : "MusicOff";
al_draw_bitmap(sprites[music_img], SCREEN_W - 60, 90, NULL);
}
void ChaosScreen::back() {
next_state = Exit;
}
void ChaosScreen::cont() {
next_state = End;
}

@ -1,27 +0,0 @@
#pragma once
#include <allegro5/allegro.h>
#include <allegro5/allegro_audio.h>
#include "line.h"
#include "screen.h"
//Thread screen for gameplay
class ChaosScreen : public Screen {
public:
std::map<std::string, ALLEGRO_BITMAP*> sprites;
std::map<std::string, ALLEGRO_SAMPLE*> samples;
std::vector<Line> lines;
unsigned int selected;
int max_catchers;
int catchers;
int score;
int difficulty;
bool music;
ChaosScreen(std::map<std::string, ALLEGRO_BITMAP*> _sprites, std::map<std::string, ALLEGRO_SAMPLE*> _samples);
void reset(int _lines, int _max_catchers, int _difficulty);
void run(ALLEGRO_FONT* font);
void redraw(ALLEGRO_FONT* font);
void back();
void cont();
};

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@ -9,102 +9,102 @@
using std::string; using std::string;
using std::vector; using std::vector;
template<class T> template<class T>
Cursor<T>::Cursor() Cursor<T>::Cursor()
{ {
active = false; active = false;
} }
//Give items to the cursor, and set the selected item to be the first //Give items to the cursor, and set the selected item to be the first
template<class T> template<class T>
void Cursor<T>::activate(std::vector<T> _items) void Cursor<T>::activate(std::vector<T> _items)
{ {
items = _items; items = _items;
selected = 0; selected = 0;
active = true; active = true;
} }
//Functionality that was not used for this game, may be used in future projects. //Functionality that was not used for this game, may be used in future projects.
template<class T> template<class T>
void Cursor<T>::deactivate() void Cursor<T>::deactivate()
{ {
active = false; active = false;
} }
//Draw the menu options on the screen based on the x and y coordinates for the menu to start at //Draw the menu options on the screen based on the x and y coordinates for the menu to start at
template<class T> template<class T>
void Cursor<T>::draw(float _x_start, float _y_start, float _y_offset, ALLEGRO_FONT* _font) { void Cursor<T>::draw(float _x_start, float _y_start, float _y_offset, ALLEGRO_FONT* _font) {
vector<string> items_text = get_item_strings(); vector<string> items_text = get_item_strings();
x_start = _x_start; x_start = _x_start;
y_start = _y_start; y_start = _y_start;
y_offset = _y_offset; y_offset = _y_offset;
font = _font; font = _font;
for (unsigned int i = 0; i < items_text.size(); i++) { for (unsigned int i = 0; i < items_text.size(); i++) {
al_draw_text(font, al_map_rgb(255, 255, 255), x_start, y_start + (y_offset*i), ALLEGRO_ALIGN_LEFT, items_text.at(i).c_str()); al_draw_text(font, al_map_rgb(255, 255, 255), x_start, y_start + (y_offset*i), ALLEGRO_ALIGN_LEFT, items_text.at(i).c_str());
} }
update_selector(); update_selector();
} }
//Change the selection of the cursor //Change the selection of the cursor
template<class T> template<class T>
void Cursor<T>::down() void Cursor<T>::down()
{ {
if (selected < items.size() - 1) { if (selected < items.size() - 1) {
selected++; selected++;
redraw(); redraw();
} }
} }
template<class T> template<class T>
void Cursor<T>::up() void Cursor<T>::up()
{ {
if (selected > 0) { if (selected > 0) {
selected--; selected--;
redraw(); redraw();
} }
} }
template<class T> template<class T>
T Cursor<T>::get_selected() { T Cursor<T>::get_selected() {
return items.at(selected); return items.at(selected);
} }
//Clear screen before drawing menu //Clear screen before drawing menu
template<class T> template<class T>
void Cursor<T>::redraw() void Cursor<T>::redraw()
{ {
al_clear_to_color(al_map_rgb(0, 0, 0)); al_clear_to_color(al_map_rgb(0, 0, 0));
draw(x_start, y_start, y_offset, font); draw(x_start, y_start, y_offset, font);
} }
//Draw selector to highlight proper selected item //Draw selector to highlight proper selected item
template<class T> template<class T>
void Cursor<T>::update_selector() { void Cursor<T>::update_selector() {
ALLEGRO_COLOR white = al_map_rgb(255, 255, 255); ALLEGRO_COLOR white = al_map_rgb(255, 255, 255);
float offset = y_offset * selected; float offset = y_offset * selected;
float x1 = x_start - 5; float x1 = x_start - 5;
float y1 = y_start + offset; float y1 = y_start + offset;
float x2 = x_start - 5; float x2 = x_start - 5;
float y2 = y_start + 5 + offset; float y2 = y_start + 5 + offset;
float x3 = x_start - 1; float x3 = x_start - 1;
float y3 = y_start + 2.5 + offset; float y3 = y_start + 2.5 + offset;
al_draw_filled_triangle(x1, y1, x2, y2, x3, y3, white); al_draw_filled_triangle(x1, y1, x2, y2, x3, y3, white);
} }
//Define how the template will function when given various types. Only string was needed for this project. //Define how the template will function when given various types. Only string was needed for this project.
template Cursor<string>::Cursor(); template Cursor<string>::Cursor();
template void Cursor<string>::activate(std::vector<string> _options); template void Cursor<string>::activate(std::vector<string> _options);
template void Cursor<string>::deactivate(); template void Cursor<string>::deactivate();
template void Cursor<string>::draw(float x_start, float y_start, float _y_offset, ALLEGRO_FONT* font); template void Cursor<string>::draw(float x_start, float y_start, float _y_offset, ALLEGRO_FONT* font);
template void Cursor<string>::redraw(); template void Cursor<string>::redraw();
template void Cursor<string>::up(); template void Cursor<string>::up();
template void Cursor<string>::down(); template void Cursor<string>::down();
template string Cursor<string>::get_selected(); template string Cursor<string>::get_selected();
template void Cursor<string>::update_selector(); template void Cursor<string>::update_selector();
vector<string> Cursor<string>::get_item_strings() { vector<string> Cursor<string>::get_item_strings() {
return items; return items;
} }

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@ -10,7 +10,6 @@ enum State {
Medium, Medium,
Hard, Hard,
EXTREME, EXTREME,
Chaos,
Help, Help,
End, End,
Exit Exit

@ -2,7 +2,6 @@
#include "start_screen.h" #include "start_screen.h"
#include "game_screen.h" #include "game_screen.h"
#include "result_screen.h" #include "result_screen.h"
#include "chaos_screen.h"
using std::string; using std::string;
using std::map; using std::map;
@ -12,41 +11,41 @@ Game::Game() {
} }
//Load all global data for the game: sprites, audio, and font. //Load all global data for the game: sprites, audio, and font.
void Game::init() { void Game::init() {
score = 0; score = 0;
state = Start; state = Start;
sprites.insert(pair<string, ALLEGRO_BITMAP*>("Title", al_load_bitmap("logo.bmp"))); sprites.insert(pair<string, ALLEGRO_BITMAP*>("Title", al_load_bitmap("logo.bmp")));
sprites.insert(pair<string, ALLEGRO_BITMAP*>("Mr. Man", al_load_bitmap("MrMan.bmp"))); sprites.insert(pair<string, ALLEGRO_BITMAP*>("Mr. Man", al_load_bitmap("MrMan.bmp")));
sprites.insert(pair<string, ALLEGRO_BITMAP*>("Mr. Manager", al_load_bitmap("BigMrManager.bmp"))); sprites.insert(pair<string, ALLEGRO_BITMAP*>("Mr. Manager", al_load_bitmap("BigMrManager.bmp")));
sprites.insert(pair<string, ALLEGRO_BITMAP*>("Mr. ManagerSad", al_load_bitmap("mrmanagersad.bmp"))); sprites.insert(pair<string, ALLEGRO_BITMAP*>("Mr. ManagerSad", al_load_bitmap("mrmanagersad.bmp")));
sprites.insert(pair<string, ALLEGRO_BITMAP*>("Mr. ManagerHappy", al_load_bitmap("mrmanagerhappy.bmp"))); sprites.insert(pair<string, ALLEGRO_BITMAP*>("Mr. ManagerHappy", al_load_bitmap("mrmanagerhappy.bmp")));
sprites.insert(pair<string, ALLEGRO_BITMAP*>("KeyUp", al_load_bitmap("small_key_up.bmp"))); sprites.insert(pair<string, ALLEGRO_BITMAP*>("KeyUp", al_load_bitmap("small_key_up.bmp")));
sprites.insert(pair<string, ALLEGRO_BITMAP*>("Spacebar", al_load_bitmap("spacebar.bmp"))); sprites.insert(pair<string, ALLEGRO_BITMAP*>("Spacebar", al_load_bitmap("spacebar.bmp")));
sprites.insert(pair<string, ALLEGRO_BITMAP*>("Employee", al_load_bitmap("employee.bmp"))); sprites.insert(pair<string, ALLEGRO_BITMAP*>("Employee", al_load_bitmap("employee.bmp")));
sprites.insert(pair<string, ALLEGRO_BITMAP*>("EmployeeHappy", al_load_bitmap("employee_happy.bmp"))); sprites.insert(pair<string, ALLEGRO_BITMAP*>("EmployeeHappy", al_load_bitmap("employee_happy.bmp")));
sprites.insert(pair<string, ALLEGRO_BITMAP*>("EmployeeSad", al_load_bitmap("employee_sad.bmp"))); sprites.insert(pair<string, ALLEGRO_BITMAP*>("EmployeeSad", al_load_bitmap("employee_sad.bmp")));
sprites.insert(pair<string, ALLEGRO_BITMAP*>("Conveyor", al_load_bitmap("conveyor.bmp"))); sprites.insert(pair<string, ALLEGRO_BITMAP*>("Conveyor", al_load_bitmap("conveyor.bmp")));
sprites.insert(pair<string, ALLEGRO_BITMAP*>("KeyCtrl", al_load_bitmap("small_key_ctrl.bmp"))); sprites.insert(pair<string, ALLEGRO_BITMAP*>("KeyCtrl", al_load_bitmap("small_key_ctrl.bmp")));
sprites.insert(pair<string, ALLEGRO_BITMAP*>("KeyH", al_load_bitmap("small_key_h.bmp"))); sprites.insert(pair<string, ALLEGRO_BITMAP*>("KeyH", al_load_bitmap("small_key_h.bmp")));
sprites.insert(pair<string, ALLEGRO_BITMAP*>("KeyM", al_load_bitmap("small_key_m.bmp"))); sprites.insert(pair<string, ALLEGRO_BITMAP*>("KeyM", al_load_bitmap("small_key_m.bmp")));
sprites.insert(pair<string, ALLEGRO_BITMAP*>("KeyEsc", al_load_bitmap("small_key_esc.bmp"))); sprites.insert(pair<string, ALLEGRO_BITMAP*>("KeyEsc", al_load_bitmap("small_key_esc.bmp")));
sprites.insert(pair<string, ALLEGRO_BITMAP*>("MusicOn", al_load_bitmap("music_on.bmp"))); sprites.insert(pair<string, ALLEGRO_BITMAP*>("MusicOn", al_load_bitmap("music_on.bmp")));
sprites.insert(pair<string, ALLEGRO_BITMAP*>("MusicOff", al_load_bitmap("music_off.bmp"))); sprites.insert(pair<string, ALLEGRO_BITMAP*>("MusicOff", al_load_bitmap("music_off.bmp")));
al_reserve_samples(4); al_reserve_samples(4);
samples.insert(pair<string, ALLEGRO_SAMPLE*>("Theme", al_load_sample("rasputin.wav"))); samples.insert(pair<string, ALLEGRO_SAMPLE*>("Theme", al_load_sample("rasputin.wav")));
samples.insert(pair<string, ALLEGRO_SAMPLE*>("Move", al_load_sample("move.wav"))); samples.insert(pair<string, ALLEGRO_SAMPLE*>("Move", al_load_sample("move.wav")));
samples.insert(pair<string, ALLEGRO_SAMPLE*>("Catch", al_load_sample("catch.wav"))); samples.insert(pair<string, ALLEGRO_SAMPLE*>("Catch", al_load_sample("catch.wav")));
samples.insert(pair<string, ALLEGRO_SAMPLE*>("Fall", al_load_sample("fall.wav"))); samples.insert(pair<string, ALLEGRO_SAMPLE*>("Fall", al_load_sample("fall.wav")));
samples.insert(pair<string, ALLEGRO_SAMPLE*>("Place", al_load_sample("place.wav"))); samples.insert(pair<string, ALLEGRO_SAMPLE*>("Place", al_load_sample("place.wav")));
samples.insert(pair<string, ALLEGRO_SAMPLE*>("LevelUp", al_load_sample("level.wav"))); samples.insert(pair<string, ALLEGRO_SAMPLE*>("LevelUp", al_load_sample("level.wav")));
font = al_create_builtin_font(); font = al_create_builtin_font();
} }
//Was not used in this project //Was not used in this project
void Game::reset() { void Game::reset() {
} }
//Run the game state machine //Run the game state machine
void Game::run() { void Game::run() {
@ -54,7 +53,6 @@ void Game::run() {
GameScreen game_screen(sprites, samples); GameScreen game_screen(sprites, samples);
StartScreen start_screen(sprites); StartScreen start_screen(sprites);
ResultScreen result_screen(sprites, 0, 0, Easy); ResultScreen result_screen(sprites, 0, 0, Easy);
ChaosScreen chaos_screen(sprites, samples);
int difficulty = 1; //Difficulty to run int difficulty = 1; //Difficulty to run
bool EXTREME_ON = false; //Flag for EXTREME easter egg bool EXTREME_ON = false; //Flag for EXTREME easter egg
while (state != Exit) { while (state != Exit) {
@ -95,10 +93,6 @@ void Game::run() {
game_screen.run(font); game_screen.run(font);
state = game_screen.next_state; state = game_screen.next_state;
break; break;
case Chaos:
chaos_screen.reset(3, 5, difficulty);
chaos_screen.run(font);
state = chaos_screen.next_state;
case End: case End:
//Send proper finishing values for this game to the result screen //Send proper finishing values for this game to the result screen
result_screen.score = game_screen.score; result_screen.score = game_screen.score;
@ -118,4 +112,4 @@ void Game::run() {
for (it2 = samples.begin(); it2 != samples.end(); it2++) { for (it2 = samples.begin(); it2 != samples.end(); it2++) {
al_destroy_sample(it2->second); al_destroy_sample(it2->second);
} }
} }

@ -1,9 +1,9 @@
#pragma once #pragma once
#include <allegro5/allegro.h> #include <allegro5/allegro.h>
#include <allegro5/allegro_font.h> #include <allegro5/allegro_font.h>
#include <allegro5/allegro_image.h> #include <allegro5/allegro_image.h>
#include <allegro5/allegro_primitives.h> #include <allegro5/allegro_primitives.h>
#include <allegro5/allegro_audio.h> #include <allegro5/allegro_audio.h>
#include <allegro5/allegro_acodec.h> #include <allegro5/allegro_acodec.h>
#include <vector> #include <vector>
@ -33,4 +33,4 @@ public:
private: private:
void reset(); void reset();
}; };

@ -1,276 +1,275 @@
#include <allegro5/allegro.h> #include <allegro5/allegro.h>
#include <allegro5/allegro_image.h> #include <allegro5/allegro_image.h>
#include <allegro5/allegro_audio.h> #include <allegro5/allegro_audio.h>
#include <allegro5/allegro_acodec.h> #include <allegro5/allegro_acodec.h>
#include <vector> #include <vector>
#include <string> #include <string>
#include <sstream> #include <sstream>
#include <map> #include <map>
#include <ctime> #include <ctime>
#include "game_screen.h" #include "game_screen.h"
#define FPS 60 #define FPS 60
using std::vector; using std::vector;
using std::string; using std::string;
using std::ostringstream; using std::ostringstream;
using std::map; using std::map;
using std::pair; using std::pair;
GameScreen::GameScreen(std::map<std::string, ALLEGRO_BITMAP*> _sprites, std::map<std::string, ALLEGRO_SAMPLE*> _samples) { GameScreen::GameScreen(std::map<std::string, ALLEGRO_BITMAP*> _sprites, std::map<std::string, ALLEGRO_SAMPLE*> _samples) {
sprites = _sprites; sprites = _sprites;
samples = _samples; samples = _samples;
srand(time(NULL)); //Seed random number generator with current time so sequence is unique each run srand(time(NULL)); //Seed random number generator with current time so sequence is unique each run
} }
//Resets game to default values, and uses new given values //Resets game to default values, and uses new given values
void GameScreen::reset(int _lines, int _max_catchers, int _difficulty) { void GameScreen::reset(int _lines, int _max_catchers, int _difficulty) {
lines.clear(); lines.clear();
for (int i = 0; i < _lines; i++) { for (int i = 0; i < _lines; i++) {
Line new_line(SCREEN_W / 2, SCREEN_H / _lines * i, sprites); Line new_line(SCREEN_W / 2, SCREEN_H / _lines * i, sprites);
lines.push_back(new_line); lines.push_back(new_line);
} }
selected = 0; selected = 0;
max_catchers = _max_catchers; max_catchers = _max_catchers;
catchers = 0; catchers = 0;
score = 0; score = 0;
difficulty = _difficulty; difficulty = _difficulty;
music = true; music = true;
int x = 0; }
}
//If a sample needs to be played while it is still being played, it will be stopped first.
//If a sample needs to be played while it is still being played, it will be stopped first. //Admittedly this was a hack solution to the fact that my sound effect samples are too long.
//Admittedly this was a hack solution to the fact that my sound effect samples are too long. //In future projects I will use a better program for sound effect creation that does not have a large minimum length for audio export.
//In future projects I will use a better program for sound effect creation that does not have a large minimum length for audio export. void play(ALLEGRO_SAMPLE_INSTANCE* x) {
void play(ALLEGRO_SAMPLE_INSTANCE* x) { if (al_get_sample_instance_playing(x)) {
if (al_get_sample_instance_playing(x)) { al_stop_sample_instance(x);
al_stop_sample_instance(x); }
} al_play_sample_instance(x);
al_play_sample_instance(x); }
}
void GameScreen::run(ALLEGRO_FONT* font) {
void GameScreen::run(ALLEGRO_FONT* font) { //Map that represents difficulty scale
//Map that represents difficulty scale map<int, double> difficulty_map;
map<int, double> difficulty_map; difficulty_map.insert(pair<int, int>(1, 15));
difficulty_map.insert(pair<int, int>(1, 15)); difficulty_map.insert(pair<int, int>(2, 12));
difficulty_map.insert(pair<int, int>(2, 12)); difficulty_map.insert(pair<int, int>(3, 10));
difficulty_map.insert(pair<int, int>(3, 10)); difficulty_map.insert(pair<int, int>(4, 8));
difficulty_map.insert(pair<int, int>(4, 8)); difficulty_map.insert(pair<int, int>(5, 5));
difficulty_map.insert(pair<int, int>(5, 5)); difficulty_map.insert(pair<int, int>(6, 3));
difficulty_map.insert(pair<int, int>(6, 3)); difficulty_map.insert(pair<int, int>(7, 2));
difficulty_map.insert(pair<int, int>(7, 2));
ALLEGRO_EVENT_QUEUE* event_queue = NULL;
ALLEGRO_EVENT_QUEUE* event_queue = NULL; event_queue = al_create_event_queue();
event_queue = al_create_event_queue(); al_register_event_source(event_queue, al_get_keyboard_event_source());
al_register_event_source(event_queue, al_get_keyboard_event_source());
ALLEGRO_TIMER* timer = NULL;
ALLEGRO_TIMER* timer = NULL; timer = al_create_timer(0.1); //Universally a "tick" in the context of the game is 1/10 of a second.
timer = al_create_timer(0.1); //Universally a "tick" in the context of the game is 1/10 of a second. al_register_event_source(event_queue, al_get_timer_event_source(timer));
al_register_event_source(event_queue, al_get_timer_event_source(timer));
redraw(font);
redraw(font); al_flip_display();
al_flip_display();
//Create map of sample instances. This is more memory efficient than play samples over and over again individually,
//Create map of sample instances. This is more memory efficient than play samples over and over again individually, //and allows the anti-overlap functionality implemented above.
//and allows the anti-overlap functionality implemented above. map<string, ALLEGRO_SAMPLE_INSTANCE*> instances;
map<string, ALLEGRO_SAMPLE_INSTANCE*> instances; map<string, ALLEGRO_SAMPLE*>::iterator it;
map<string, ALLEGRO_SAMPLE*>::iterator it; for (it = samples.begin(); it != samples.end(); it++) {
for (it = samples.begin(); it != samples.end(); it++) { instances.insert(pair<string, ALLEGRO_SAMPLE_INSTANCE*>(it->first, al_create_sample_instance(it->second)));
instances.insert(pair<string, ALLEGRO_SAMPLE_INSTANCE*>(it->first, al_create_sample_instance(it->second))); al_attach_sample_instance_to_mixer(instances[it->first], al_get_default_mixer());
al_attach_sample_instance_to_mixer(instances[it->first], al_get_default_mixer()); }
}
al_set_sample_instance_playmode(instances["Theme"], ALLEGRO_PLAYMODE_LOOP);
al_set_sample_instance_playmode(instances["Theme"], ALLEGRO_PLAYMODE_LOOP); play(instances["Theme"]);
play(instances["Theme"]);
int ticks = 0; //Counts the number of ticks, this is used to determine when to move the lines
int ticks = 0; //Counts the number of ticks, this is used to determine when to move the lines bool exit_screen = false;
bool exit_screen = false; bool ctrl = false; //whether ctrl key is currently held
bool ctrl = false; //whether ctrl key is currently held bool help = false; //whether help screen is currently displayed
bool help = false; //whether help screen is currently displayed
al_start_timer(timer);
al_start_timer(timer); while (!exit_screen) {
while (!exit_screen) { ALLEGRO_EVENT ev;
ALLEGRO_EVENT ev; al_wait_for_event(event_queue, &ev);
al_wait_for_event(event_queue, &ev); if (ev.type == ALLEGRO_EVENT_TIMER) {
if (ev.type == ALLEGRO_EVENT_TIMER) { if (ticks == difficulty_map[difficulty]) { //If at the current difficulty level, the lines are due to move
if (ticks == difficulty_map[difficulty]) { //If at the current difficulty level, the lines are due to move int add_to = rand() % (lines.size() + 1); //Randomly decide which line to add to, with a 1/lines.size() chance of not adding
int add_to = rand() % (lines.size() + 1); //Randomly decide which line to add to, with a 1/lines.size() chance of not adding for (unsigned int i = 0; i < lines.size(); i++) {
for (unsigned int i = 0; i < lines.size(); i++) { if (i == add_to) {
if (i == add_to) { lines.at(i).add_employee();
lines.at(i).add_employee(); }
} lines.at(i).move(); //Every line will move regardless of any factors
lines.at(i).move(); //Every line will move regardless of any factors if (lines.at(i).fall) { //If an employee has fallen, the game is over
if (lines.at(i).fall) { //If an employee has fallen, the game is over map<string, ALLEGRO_SAMPLE_INSTANCE*>::iterator in_it;
map<string, ALLEGRO_SAMPLE_INSTANCE*>::iterator in_it; for (in_it = instances.begin(); in_it != instances.end(); in_it++) {
for (in_it = instances.begin(); in_it != instances.end(); in_it++) { al_stop_sample_instance(in_it->second);
al_stop_sample_instance(in_it->second); }
} al_play_sample_instance(instances["Fall"]);
al_play_sample_instance(instances["Fall"]); exit_screen = true;
exit_screen = true; al_clear_to_color(al_map_rgb(0, 0, 0));
al_clear_to_color(al_map_rgb(0, 0, 0)); redraw(font);
redraw(font); al_flip_display();
al_flip_display(); al_rest(2.0);
al_rest(2.0); }
} else if (lines.at(i).caught) { //If an employee is caught, add to the score and then check if difficulty should be adjusted
else if (lines.at(i).caught) { //If an employee is caught, add to the score and then check if difficulty should be adjusted play(instances["Catch"]);
play(instances["Catch"]); catchers--;
catchers--; score++;
score++; if ((score == 10 || score == 20 || score == 30 || score == 40 || score == 50 || score == 75 || score == 100) && difficulty < 7) {
if ((score == 10 || score == 20 || score == 30 || score == 40 || score == 50 || score == 75 || score == 100) && difficulty < 7) { play(instances["LevelUp"]);
play(instances["LevelUp"]); difficulty++;
difficulty++; }
} }
} }
} //Refresh screen
//Refresh screen al_clear_to_color(al_map_rgb(0, 0, 0));
al_clear_to_color(al_map_rgb(0, 0, 0)); redraw(font);
redraw(font); al_flip_display();
al_flip_display(); ticks = 0; //reset ticks
ticks = 0; //reset ticks }
} else {
else { //if not time to move, add to ticks
//if not time to move, add to ticks ticks++;
ticks++; }
} }
} if (ev.type == ALLEGRO_EVENT_KEY_DOWN) {
if (ev.type == ALLEGRO_EVENT_KEY_DOWN) { switch (ev.keyboard.keycode) {
switch (ev.keyboard.keycode) { case ALLEGRO_KEY_DOWN:
case ALLEGRO_KEY_DOWN: play(instances["Move"]);
play(instances["Move"]); if (selected < lines.size() - 1) selected++;
if (selected < lines.size() - 1) selected++; break;
break; case ALLEGRO_KEY_UP:
case ALLEGRO_KEY_UP: play(instances["Move"]);
play(instances["Move"]); if (selected > 0) selected--;
if (selected > 0) selected--; break;
break; case ALLEGRO_KEY_SPACE:
case ALLEGRO_KEY_SPACE: if (catchers < max_catchers) {
if (catchers < max_catchers) { if (!lines.at(selected).catchers[2]) {
if (!lines.at(selected).catchers[2]) { play(instances["Place"]);
play(instances["Place"]); lines.at(selected).add_catcher();
lines.at(selected).add_catcher(); catchers++;
catchers++; }
} }
} break;
break; case ALLEGRO_KEY_M:
case ALLEGRO_KEY_M: //Toggle music
//Toggle music if (ctrl) {
if (ctrl) { if (music) {
if (music) { al_stop_sample_instance(instances["Theme"]);
al_stop_sample_instance(instances["Theme"]); }
} else {
else { al_play_sample_instance(instances["Theme"]);
al_play_sample_instance(instances["Theme"]); }
} music = !music;
music = !music; }
} break;
break; case ALLEGRO_KEY_H:
case ALLEGRO_KEY_H: if (ctrl) {
if (ctrl) { help = true; //help screen is up
help = true; //help screen is up
//Draw the help screen
//Draw the help screen al_clear_to_color(al_map_rgb(0, 0, 0));
al_clear_to_color(al_map_rgb(0, 0, 0));
al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2, SCREEN_H / 2 + 20, ALLEGRO_ALIGN_CENTER, "Place catchers at the ends of the conveyors"); al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2, SCREEN_H / 2 + 20, ALLEGRO_ALIGN_CENTER, "Place catchers at the ends of the conveyors");
al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2, SCREEN_H / 2 + 30, ALLEGRO_ALIGN_CENTER, "You can place 3 catchers per conveyor"); al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2, SCREEN_H / 2 + 30, ALLEGRO_ALIGN_CENTER, "You can place 3 catchers per conveyor");
al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2, SCREEN_H / 2 + 40, ALLEGRO_ALIGN_CENTER, "Make sure to keep track of how many catchers you have left"); al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2, SCREEN_H / 2 + 40, ALLEGRO_ALIGN_CENTER, "Make sure to keep track of how many catchers you have left");
al_draw_bitmap(sprites["KeyUp"], SCREEN_W / 8, SCREEN_H / 2 + 60, NULL); al_draw_bitmap(sprites["KeyUp"], SCREEN_W / 8, SCREEN_H / 2 + 60, NULL);
al_draw_bitmap(sprites["KeyUp"], SCREEN_W / 8 + 34, SCREEN_H / 2 + 60, ALLEGRO_FLIP_VERTICAL); al_draw_bitmap(sprites["KeyUp"], SCREEN_W / 8 + 34, SCREEN_H / 2 + 60, ALLEGRO_FLIP_VERTICAL);
al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 8 + 68, SCREEN_H / 1.5 - 10, ALLEGRO_ALIGN_LEFT, "Up and down - Move cursor"); al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 8 + 68, SCREEN_H / 1.5 - 10, ALLEGRO_ALIGN_LEFT, "Up and down - Move cursor");
al_draw_bitmap(sprites["Spacebar"], SCREEN_W / 8 + 20, SCREEN_H / 2 + 100, NULL); al_draw_bitmap(sprites["Spacebar"], SCREEN_W / 8 + 20, SCREEN_H / 2 + 100, NULL);
al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 8 + 68, SCREEN_H / 1.3 - 20, ALLEGRO_ALIGN_LEFT, "Spacebar - "); al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 8 + 68, SCREEN_H / 1.3 - 20, ALLEGRO_ALIGN_LEFT, "Spacebar - ");
al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 8 + 150, SCREEN_H / 1.3 - 15, ALLEGRO_ALIGN_LEFT, "Place Employee"); al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 8 + 150, SCREEN_H / 1.3 - 15, ALLEGRO_ALIGN_LEFT, "Place Employee");
al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 8 + 150, SCREEN_H / 1.3 - 25, ALLEGRO_ALIGN_LEFT, "Select Menu Item"); al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 8 + 150, SCREEN_H / 1.3 - 25, ALLEGRO_ALIGN_LEFT, "Select Menu Item");
al_draw_bitmap(sprites["KeyEsc"], SCREEN_W / 2 + 58, SCREEN_H / 2 + 60, NULL); al_draw_bitmap(sprites["KeyEsc"], SCREEN_W / 2 + 58, SCREEN_H / 2 + 60, NULL);
al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2 + 113, SCREEN_H / 1.5 - 10, ALLEGRO_ALIGN_LEFT, "Close menu"); al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2 + 113, SCREEN_H / 1.5 - 10, ALLEGRO_ALIGN_LEFT, "Close menu");
al_draw_bitmap(sprites["KeyCtrl"], SCREEN_W / 2 + 40, SCREEN_H / 2 + 100, NULL); al_draw_bitmap(sprites["KeyCtrl"], SCREEN_W / 2 + 40, SCREEN_H / 2 + 100, NULL);
al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2 + 70, SCREEN_H / 2 + 110, ALLEGRO_ALIGN_LEFT, "+"); al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2 + 70, SCREEN_H / 2 + 110, ALLEGRO_ALIGN_LEFT, "+");
al_draw_bitmap(sprites["KeyM"], SCREEN_W / 2 + 78, SCREEN_H / 2 + 100, NULL); al_draw_bitmap(sprites["KeyM"], SCREEN_W / 2 + 78, SCREEN_H / 2 + 100, NULL);
al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2 + 113, SCREEN_H / 1.3 - 20, ALLEGRO_ALIGN_LEFT, "Toggle Music"); al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2 + 113, SCREEN_H / 1.3 - 20, ALLEGRO_ALIGN_LEFT, "Toggle Music");
al_flip_display(); al_flip_display();
while (help) { //While the help screen is still down while (help) { //While the help screen is still down
ALLEGRO_EVENT unhelp; ALLEGRO_EVENT unhelp;
al_wait_for_event(event_queue, &unhelp); al_wait_for_event(event_queue, &unhelp);
if (unhelp.type == ALLEGRO_EVENT_KEY_DOWN) { if (unhelp.type == ALLEGRO_EVENT_KEY_DOWN) {
if (unhelp.keyboard.keycode == ALLEGRO_KEY_ESCAPE) { if (unhelp.keyboard.keycode == ALLEGRO_KEY_ESCAPE) {
help = false; //Take the help screen down help = false; //Take the help screen down
} }
} }
} }
} }
break; break;
case ALLEGRO_KEY_ESCAPE: case ALLEGRO_KEY_ESCAPE:
//Force quit game //Force quit game
back(); back();
exit_screen = true; exit_screen = true;
break; break;
case ALLEGRO_KEY_LCTRL: case ALLEGRO_KEY_LCTRL:
case ALLEGRO_KEY_RCTRL: case ALLEGRO_KEY_RCTRL:
ctrl = true; //ctrl is held ctrl = true; //ctrl is held
break; break;
} }
if (ev.type == ALLEGRO_EVENT_KEY_UP) { if (ev.type == ALLEGRO_EVENT_KEY_UP) {
if (ev.keyboard.keycode == ALLEGRO_KEY_LCTRL || ev.keyboard.keycode == ALLEGRO_KEY_RCTRL) { if (ev.keyboard.keycode == ALLEGRO_KEY_LCTRL || ev.keyboard.keycode == ALLEGRO_KEY_RCTRL) {
ctrl = false; //ctrl is released ctrl = false; //ctrl is released
} }
} }
//Global refresh //Global refresh
al_clear_to_color(al_map_rgb(0, 0, 0)); al_clear_to_color(al_map_rgb(0, 0, 0));
redraw(font); redraw(font);
al_flip_display(); al_flip_display();
} }
} }
if (next_state != Exit) { //If the game loop was exited naturally rather than forced by Esc if (next_state != Exit) { //If the game loop was exited naturally rather than forced by Esc
cont(); cont();
} }
//Garbage collection //Garbage collection
al_destroy_event_queue(event_queue); al_destroy_event_queue(event_queue);
al_destroy_timer(timer); al_destroy_timer(timer);
map<string, ALLEGRO_SAMPLE_INSTANCE*>::iterator it2; map<string, ALLEGRO_SAMPLE_INSTANCE*>::iterator it2;
for (it2 = instances.begin(); it2 != instances.end(); it2++) { for (it2 = instances.begin(); it2 != instances.end(); it2++) {
al_destroy_sample_instance(it2->second); al_destroy_sample_instance(it2->second);
} }
} }
//Redraw all elements of the screen //Redraw all elements of the screen
void GameScreen::redraw(ALLEGRO_FONT* font) { void GameScreen::redraw(ALLEGRO_FONT* font) {
al_draw_bitmap(sprites["Mr. Manager"], 80, 0 + (SCREEN_H / lines.size() * selected), NULL); //Draw the manager based on which line is selected al_draw_bitmap(sprites["Mr. Manager"], 80, 0 + (SCREEN_H / lines.size() * selected), NULL); //Draw the manager based on which line is selected
for (unsigned int i = 0; i < lines.size(); i++) { //Draw each line for (unsigned int i = 0; i < lines.size(); i++) { //Draw each line
lines.at(i).draw(); lines.at(i).draw();
} }
//Display score, number of catchers, current difficulty level, and whether the music is on or off //Display score, number of catchers, current difficulty level, and whether the music is on or off
ostringstream score_msg; ostringstream score_msg;
score_msg << "Score: " << score; score_msg << "Score: " << score;
al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W - 90, 0, ALLEGRO_ALIGN_LEFT, score_msg.str().c_str()); al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W - 90, 0, ALLEGRO_ALIGN_LEFT, score_msg.str().c_str());
al_draw_bitmap(sprites["Mr. Man"], SCREEN_W - 90, 20, NULL); al_draw_bitmap(sprites["Mr. Man"], SCREEN_W - 90, 20, NULL);
ostringstream catcher_msg; ostringstream catcher_msg;
catcher_msg << " x " << max_catchers - catchers; catcher_msg << " x " << max_catchers - catchers;
al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W - 50, 30, ALLEGRO_ALIGN_LEFT, catcher_msg.str().c_str()); al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W - 50, 30, ALLEGRO_ALIGN_LEFT, catcher_msg.str().c_str());
ostringstream difficulty_msg; ostringstream difficulty_msg;
difficulty_msg << "Level: " << difficulty; difficulty_msg << "Level: " << difficulty;
al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W - 90, 75, ALLEGRO_ALIGN_LEFT, difficulty_msg.str().c_str()); al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W - 90, 75, ALLEGRO_ALIGN_LEFT, difficulty_msg.str().c_str());
string music_img = (music) ? "MusicOn" : "MusicOff"; string music_img = (music) ? "MusicOn" : "MusicOff";
al_draw_bitmap(sprites[music_img], SCREEN_W - 60, 90, NULL); al_draw_bitmap(sprites[music_img], SCREEN_W - 60, 90, NULL);
} }
void GameScreen::back() { void GameScreen::back() {
next_state = Exit; next_state = Exit;
} }
void GameScreen::cont() { void GameScreen::cont() {
next_state = End; next_state = End;
} }

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<packages> <packages>
<package id="Allegro" version="5.2.4.0" targetFramework="native" /> <package id="Allegro" version="5.2.4.0" targetFramework="native" />
<package id="AllegroDeps" version="1.7.0.0" targetFramework="native" /> <package id="AllegroDeps" version="1.7.0.0" targetFramework="native" />
<package id="pthreads" version="2.9.1.4" targetFramework="native" />
<package id="pthreads.redist" version="2.9.1.4" targetFramework="native" />
</packages> </packages>

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@ -1,147 +1,136 @@
#include "start_screen.h" #include "start_screen.h"
#include <vector> #include <vector>
#include <string> #include <string>
using std::vector; using std::vector;
using std::string; using std::string;
StartScreen::StartScreen(std::map<std::string, ALLEGRO_BITMAP*> _sprites) { StartScreen::StartScreen(std::map<std::string, ALLEGRO_BITMAP*> _sprites) {
vector<string> menu_options; vector<string> menu_options;
menu_options.push_back("Easy"); //Select Difficulty menu_options.push_back("Easy"); //Select Difficulty
menu_options.push_back("Medium"); menu_options.push_back("Medium");
menu_options.push_back("Hard"); menu_options.push_back("Hard");
menu_options.push_back("Quit"); //Quit game menu_options.push_back("Quit"); //Quit game
menu.activate(menu_options); menu.activate(menu_options);
sprites = _sprites; sprites = _sprites;
} }
//Run screen //Run screen
void StartScreen::run(ALLEGRO_FONT * font) { void StartScreen::run(ALLEGRO_FONT * font) {
ALLEGRO_EVENT_QUEUE* event_queue = NULL; ALLEGRO_EVENT_QUEUE* event_queue = NULL;
event_queue = al_create_event_queue(); event_queue = al_create_event_queue();
al_register_event_source(event_queue, al_get_keyboard_event_source()); al_register_event_source(event_queue, al_get_keyboard_event_source());
redraw(font); redraw(font);
menu.draw(300.0, 400.0, 20.0, font); menu.draw(300.0, 400.0, 20.0, font);
al_flip_display(); al_flip_display();
bool ctrl = false; bool ctrl = false;
bool shift = false; bool exit_screen = false;
bool exit_screen = false; while (!exit_screen) {
while (!exit_screen) { ALLEGRO_EVENT ev;
ALLEGRO_EVENT ev; al_wait_for_event(event_queue, &ev);
al_wait_for_event(event_queue, &ev);
if (ev.type == ALLEGRO_EVENT_KEY_DOWN) {
if (ev.type == ALLEGRO_EVENT_KEY_DOWN) { switch (ev.keyboard.keycode) {
switch (ev.keyboard.keycode) { case ALLEGRO_KEY_UP:
case ALLEGRO_KEY_UP: //Move cursor up
//Move cursor up menu.up();
menu.up(); break;
break; case ALLEGRO_KEY_DOWN:
case ALLEGRO_KEY_DOWN: //Move cursor down
//Move cursor down menu.down();
menu.down(); break;
break; case ALLEGRO_KEY_SPACE:
case ALLEGRO_KEY_SPACE: if (ctrl) { //If the ctrl key is held regardless of option, they will enter EXTREME easter egg mode
if (ctrl) { //If the ctrl key is held regardless of option, they will enter EXTREME easter egg mode next_state = EXTREME;
next_state = EXTREME; }
} else {
else if (shift) { cont(); //Otherwise select the menu item
next_state = Chaos; }
}
else { exit_screen = true;
cont(); //Otherwise select the menu item break;
} case ALLEGRO_KEY_ESCAPE:
//Force quit game
exit_screen = true; back();
break; exit_screen = true;
case ALLEGRO_KEY_ESCAPE: break;
//Force quit game case ALLEGRO_KEY_LCTRL:
back(); case ALLEGRO_KEY_RCTRL:
exit_screen = true; ctrl = true; //ctrl is held down
break; break;
case ALLEGRO_KEY_LCTRL: }
case ALLEGRO_KEY_RCTRL: redraw(font);
ctrl = true; //ctrl is held down al_flip_display();
break; }
case ALLEGRO_KEY_LSHIFT: if (ev.type == ALLEGRO_EVENT_KEY_UP) {
case ALLEGRO_KEY_RSHIFT: if (ev.keyboard.keycode == ALLEGRO_KEY_LCTRL || ev.keyboard.keycode == ALLEGRO_KEY_RCTRL) {
shift = true; ctrl = false; //ctrl is released
break; }
} }
redraw(font); }
al_flip_display();
} //Garbage collection
if (ev.type == ALLEGRO_EVENT_KEY_UP) { al_destroy_event_queue(event_queue);
if (ev.keyboard.keycode == ALLEGRO_KEY_LCTRL || ev.keyboard.keycode == ALLEGRO_KEY_RCTRL) { }
ctrl = false; //ctrl is released
} void StartScreen::redraw(ALLEGRO_FONT* font) {
if (ev.keyboard.keycode == ALLEGRO_KEY_LSHIFT || ev.keyboard.keycode == ALLEGRO_KEY_RSHIFT) { al_draw_bitmap(sprites["Title"], SCREEN_W/2 - 240, 20, NULL); //logo
shift = false; al_draw_bitmap(sprites["Mr. Manager"], SCREEN_W / 2 - 40, 120, NULL); //manager
} for (int i = 1; i < 7; i++) {
} al_draw_bitmap(sprites["Mr. Man"], SCREEN_W / 8 * i + 14, SCREEN_H / 2 - 30, NULL); //army of catchers
} }
//Garbage collection //Instructions
al_destroy_event_queue(event_queue);
}
void StartScreen::redraw(ALLEGRO_FONT* font) {
al_draw_bitmap(sprites["Title"], SCREEN_W/2 - 240, 20, NULL); //logo
al_draw_bitmap(sprites["Mr. Manager"], SCREEN_W / 2 - 40, 120, NULL); //manager
for (int i = 1; i < 7; i++) {
al_draw_bitmap(sprites["Mr. Man"], SCREEN_W / 8 * i + 14, SCREEN_H / 2 - 30, NULL); //army of catchers
}
//Instructions
al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2, SCREEN_H / 2 + 10, ALLEGRO_ALIGN_CENTER, "Mr. Manager wants to run a teambuilding exercise for his employees."); al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2, SCREEN_H / 2 + 10, ALLEGRO_ALIGN_CENTER, "Mr. Manager wants to run a teambuilding exercise for his employees.");
al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2, SCREEN_H / 2 + 20, ALLEGRO_ALIGN_CENTER, "Help Mr.Manager place his 5 catchers at the end of his"); al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2, SCREEN_H / 2 + 20, ALLEGRO_ALIGN_CENTER, "Help Mr.Manager place his 5 catchers at the end of his");
al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2, SCREEN_H / 2 + 30, ALLEGRO_ALIGN_CENTER, "conveyor belts to make sure no other employees fall off."); al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2, SCREEN_H / 2 + 30, ALLEGRO_ALIGN_CENTER, "conveyor belts to make sure no other employees fall off.");
al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2, SCREEN_H / 2 + 40, ALLEGRO_ALIGN_CENTER, "Try to catch enough to help the team bond!"); al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2, SCREEN_H / 2 + 40, ALLEGRO_ALIGN_CENTER, "Try to catch enough to help the team bond!");
//Keys and their associated functions //Keys and their associated functions
al_draw_bitmap(sprites["KeyUp"], SCREEN_W / 8, SCREEN_H / 2 + 60, NULL); al_draw_bitmap(sprites["KeyUp"], SCREEN_W / 8, SCREEN_H / 2 + 60, NULL);
al_draw_bitmap(sprites["KeyUp"], SCREEN_W / 8 + 34, SCREEN_H / 2 + 60, ALLEGRO_FLIP_VERTICAL); al_draw_bitmap(sprites["KeyUp"], SCREEN_W / 8 + 34, SCREEN_H / 2 + 60, ALLEGRO_FLIP_VERTICAL);
al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 8 + 68, SCREEN_H / 1.5 - 10, ALLEGRO_ALIGN_LEFT, "Up and down - Move cursor"); al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 8 + 68, SCREEN_H / 1.5 - 10, ALLEGRO_ALIGN_LEFT, "Up and down - Move cursor");
al_draw_bitmap(sprites["Spacebar"], SCREEN_W / 8 + 20, SCREEN_H / 2 + 100, NULL); al_draw_bitmap(sprites["Spacebar"], SCREEN_W / 8 + 20, SCREEN_H / 2 + 100, NULL);
al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 8 + 68, SCREEN_H / 1.3 - 20, ALLEGRO_ALIGN_LEFT, "Spacebar - "); al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 8 + 68, SCREEN_H / 1.3 - 20, ALLEGRO_ALIGN_LEFT, "Spacebar - ");
al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 8 + 150, SCREEN_H / 1.3 - 15, ALLEGRO_ALIGN_LEFT, "Place Employee"); al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 8 + 150, SCREEN_H / 1.3 - 15, ALLEGRO_ALIGN_LEFT, "Place Employee");
al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 8 + 150, SCREEN_H / 1.3 - 25, ALLEGRO_ALIGN_LEFT, "Select Menu Item"); al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 8 + 150, SCREEN_H / 1.3 - 25, ALLEGRO_ALIGN_LEFT, "Select Menu Item");
al_draw_bitmap(sprites["KeyEsc"], SCREEN_W / 8 + 20, SCREEN_H / 2 + 140, NULL); al_draw_bitmap(sprites["KeyEsc"], SCREEN_W / 8 + 20, SCREEN_H / 2 + 140, NULL);
al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 8 + 68, SCREEN_H / 2 + 150, ALLEGRO_ALIGN_LEFT, "Exit Game"); al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 8 + 68, SCREEN_H / 2 + 150, ALLEGRO_ALIGN_LEFT, "Exit Game");
al_draw_bitmap(sprites["KeyCtrl"], SCREEN_W / 2 + 40, SCREEN_H / 2 + 60, NULL); al_draw_bitmap(sprites["KeyCtrl"], SCREEN_W / 2 + 40, SCREEN_H / 2 + 60, NULL);
al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2 + 70, SCREEN_H / 1.5 - 10, ALLEGRO_ALIGN_LEFT, "+"); al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2 + 70, SCREEN_H / 1.5 - 10, ALLEGRO_ALIGN_LEFT, "+");
al_draw_bitmap(sprites["KeyH"], SCREEN_W / 2 + 78, SCREEN_H / 2 + 60, NULL); al_draw_bitmap(sprites["KeyH"], SCREEN_W / 2 + 78, SCREEN_H / 2 + 60, NULL);
al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2 + 113, SCREEN_H / 1.5 - 10, ALLEGRO_ALIGN_LEFT, "Help menu"); al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2 + 113, SCREEN_H / 1.5 - 10, ALLEGRO_ALIGN_LEFT, "Help menu");
al_draw_bitmap(sprites["KeyCtrl"], SCREEN_W / 2 + 40, SCREEN_H / 2 + 100, NULL); al_draw_bitmap(sprites["KeyCtrl"], SCREEN_W / 2 + 40, SCREEN_H / 2 + 100, NULL);
al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2 + 70, SCREEN_H / 2 + 110, ALLEGRO_ALIGN_LEFT, "+"); al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2 + 70, SCREEN_H / 2 + 110, ALLEGRO_ALIGN_LEFT, "+");
al_draw_bitmap(sprites["KeyM"], SCREEN_W / 2 + 78, SCREEN_H / 2 + 100, NULL); al_draw_bitmap(sprites["KeyM"], SCREEN_W / 2 + 78, SCREEN_H / 2 + 100, NULL);
al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2 + 113, SCREEN_H / 1.3 - 20, ALLEGRO_ALIGN_LEFT, "Toggle Music"); al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2 + 113, SCREEN_H / 1.3 - 20, ALLEGRO_ALIGN_LEFT, "Toggle Music");
al_draw_text(font, al_map_rgb(255, 255, 255), 0, SCREEN_H - 10, ALLEGRO_ALIGN_LEFT, "Copyright 2019 Braydon Kains"); al_draw_text(font, al_map_rgb(255, 255, 255), 0, SCREEN_H - 10, ALLEGRO_ALIGN_LEFT, "Copyright 2019 Braydon Kains");
} }
void StartScreen::back() { void StartScreen::back() {
next_state = Exit; next_state = Exit;
} }
void StartScreen::cont() { void StartScreen::cont() {
if (menu.get_selected() == "Easy") { if (menu.get_selected() == "Easy") {
next_state = Easy; next_state = Easy;
} }
else if (menu.get_selected() == "Medium") { else if (menu.get_selected() == "Medium") {
next_state = Medium; next_state = Medium;
} }
else if (menu.get_selected() == "Hard") { else if (menu.get_selected() == "Hard") {
next_state = Hard; next_state = Hard;
} }
else { else {
next_state = Exit; next_state = Exit;
} }
} }
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