#pragma once #include "line.h" #include "screen.h" //Main screen for gameplay class GameScreen : public Screen { public: std::map sprites; std::map samples; std::vector lines; unsigned int selected; int max_catchers; int catchers; int score; int difficulty; bool music; GameScreen(std::map _sprites, std::map _samples); void reset(int _lines, int _max_catchers, int _difficulty); void run(ALLEGRO_FONT* font); void redraw(ALLEGRO_FONT* font); void back(); void cont(); };