#include #include #include "game.h" using std::string; int main() { //Allegro setup if (!al_init()) { fprintf(stderr, "failed to initialize allegro!\n"); return -1; } if (!al_init_font_addon()) { fprintf(stderr, "failed to initialize font!\n"); return -1; } if (!al_init_primitives_addon()) { fprintf(stderr, "failed to initialize primitives!\n"); return -1; } if (!al_init_image_addon()) { fprintf(stderr, "failed to initialize image addon!\n"); return -1; } if (!al_install_audio()) { fprintf(stderr, "failed to initialize audio!\n"); return -1; } if (!al_init_acodec_addon()) { fprintf(stderr, "failed to initialize audio codecs!\n"); return -1; } if (!al_install_keyboard()) { fprintf(stderr, "failed to initialize keyboard!\n"); return -1; } //Create display ALLEGRO_DISPLAY* display = al_create_display(SCREEN_W, SCREEN_H); al_clear_to_color(al_map_rgb(0, 0, 0)); //Create game, initialize and run it Game main_game; main_game.init(); main_game.run(); //Garbage collection al_uninstall_audio(); al_uninstall_keyboard(); al_destroy_display(display); return 0; }