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TrustFall/game_screen.h

25 lines
639 B
C

#pragma once
#include "line.h"
#include "screen.h"
//Main screen for gameplay
class GameScreen : public Screen {
public:
std::map<std::string, ALLEGRO_BITMAP*> sprites;
std::map<std::string, ALLEGRO_SAMPLE*> samples;
std::vector<Line> lines;
unsigned int selected;
int max_catchers;
int catchers;
int score;
int difficulty;
bool music;
GameScreen(std::map<std::string, ALLEGRO_BITMAP*> _sprites, std::map<std::string, ALLEGRO_SAMPLE*> _samples);
void reset(int _lines, int _max_catchers, int _difficulty);
void run(ALLEGRO_FONT* font);
void redraw(ALLEGRO_FONT* font);
void back();
void cont();
};