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116 lines
4.2 KiB
C++
116 lines
4.2 KiB
C++
#include "game.h"
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#include "start_screen.h"
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#include "game_screen.h"
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#include "result_screen.h"
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using std::string;
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using std::map;
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using std::pair;
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Game::Game() {
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}
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//Load all global data for the game: sprites, audio, and font.
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void Game::init() {
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score = 0;
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state = Start;
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sprites.insert(pair<string, ALLEGRO_BITMAP*>("Title", al_load_bitmap("logo.bmp")));
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sprites.insert(pair<string, ALLEGRO_BITMAP*>("Mr. Man", al_load_bitmap("MrMan.bmp")));
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sprites.insert(pair<string, ALLEGRO_BITMAP*>("Mr. Manager", al_load_bitmap("BigMrManager.bmp")));
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sprites.insert(pair<string, ALLEGRO_BITMAP*>("Mr. ManagerSad", al_load_bitmap("mrmanagersad.bmp")));
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sprites.insert(pair<string, ALLEGRO_BITMAP*>("Mr. ManagerHappy", al_load_bitmap("mrmanagerhappy.bmp")));
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sprites.insert(pair<string, ALLEGRO_BITMAP*>("KeyUp", al_load_bitmap("small_key_up.bmp")));
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sprites.insert(pair<string, ALLEGRO_BITMAP*>("Spacebar", al_load_bitmap("spacebar.bmp")));
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sprites.insert(pair<string, ALLEGRO_BITMAP*>("Employee", al_load_bitmap("employee.bmp")));
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sprites.insert(pair<string, ALLEGRO_BITMAP*>("EmployeeHappy", al_load_bitmap("employee_happy.bmp")));
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sprites.insert(pair<string, ALLEGRO_BITMAP*>("EmployeeSad", al_load_bitmap("employee_sad.bmp")));
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sprites.insert(pair<string, ALLEGRO_BITMAP*>("Conveyor", al_load_bitmap("conveyor.bmp")));
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sprites.insert(pair<string, ALLEGRO_BITMAP*>("KeyCtrl", al_load_bitmap("small_key_ctrl.bmp")));
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sprites.insert(pair<string, ALLEGRO_BITMAP*>("KeyH", al_load_bitmap("small_key_h.bmp")));
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sprites.insert(pair<string, ALLEGRO_BITMAP*>("KeyM", al_load_bitmap("small_key_m.bmp")));
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sprites.insert(pair<string, ALLEGRO_BITMAP*>("KeyEsc", al_load_bitmap("small_key_esc.bmp")));
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sprites.insert(pair<string, ALLEGRO_BITMAP*>("MusicOn", al_load_bitmap("music_on.bmp")));
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sprites.insert(pair<string, ALLEGRO_BITMAP*>("MusicOff", al_load_bitmap("music_off.bmp")));
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al_reserve_samples(4);
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samples.insert(pair<string, ALLEGRO_SAMPLE*>("Theme", al_load_sample("rasputin.wav")));
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samples.insert(pair<string, ALLEGRO_SAMPLE*>("Move", al_load_sample("move.wav")));
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samples.insert(pair<string, ALLEGRO_SAMPLE*>("Catch", al_load_sample("catch.wav")));
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samples.insert(pair<string, ALLEGRO_SAMPLE*>("Fall", al_load_sample("fall.wav")));
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samples.insert(pair<string, ALLEGRO_SAMPLE*>("Place", al_load_sample("place.wav")));
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samples.insert(pair<string, ALLEGRO_SAMPLE*>("LevelUp", al_load_sample("level.wav")));
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font = al_create_builtin_font();
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}
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//Was not used in this project
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void Game::reset() {
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}
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//Run the game state machine
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void Game::run() {
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//Load screens
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GameScreen game_screen(sprites, samples);
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StartScreen start_screen(sprites);
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ResultScreen result_screen(sprites, 0, 0, Easy);
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int difficulty = 1; //Difficulty to run
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bool EXTREME_ON = false; //Flag for EXTREME easter egg
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while (state != Exit) {
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al_clear_to_color(al_map_rgb(0, 0, 0));
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switch (state) {
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case Start:
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start_screen.run(font);
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if (start_screen.next_state == EXTREME) {
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EXTREME_ON = true;
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state = Hard;
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}
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else {
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state = start_screen.next_state;
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}
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break;
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//The same set of code will be run for any difficulty state
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case Easy:
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case Medium:
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case Hard:
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//But we need to check once here whether the difficulty value needs to be adjusted
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switch (state) {
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case Medium:
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difficulty = 3;
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result_screen.prev_state = Medium;
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break;
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case Hard:
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difficulty = 5;
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result_screen.prev_state = Hard;
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break;
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}
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if (EXTREME_ON) {
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game_screen.reset(5, 5, difficulty); //If the EXTREME easter egg is enabled, the game will be run with 5 lines on hard mode
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}
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else {
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game_screen.reset(3, 5, difficulty);
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}
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EXTREME_ON = false;
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game_screen.run(font);
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state = game_screen.next_state;
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break;
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case End:
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//Send proper finishing values for this game to the result screen
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result_screen.score = game_screen.score;
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result_screen.difficulty = game_screen.difficulty;
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result_screen.run(font);
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state = result_screen.next_state;
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break;
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}
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}
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//Garbage collection
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map<string, ALLEGRO_BITMAP*>::iterator it;
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for (it = sprites.begin(); it != sprites.end(); it++) {
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al_destroy_bitmap(it->second);
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}
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map<string, ALLEGRO_SAMPLE*>::iterator it2;
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for (it2 = samples.begin(); it2 != samples.end(); it2++) {
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al_destroy_sample(it2->second);
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}
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}
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