Shitty example of tilemap moving around
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{ "height":12,
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"infinite":false,
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"layers":[
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{
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"data":[1, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 5, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 8, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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"height":12,
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"id":1,
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"name":"Tile Layer 1",
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"opacity":1,
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"type":"tilelayer",
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"visible":true,
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"width":24,
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"x":0,
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"y":0
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}],
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"nextlayerid":2,
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"nextobjectid":1,
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"orientation":"orthogonal",
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"renderorder":"left-down",
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"tiledversion":"1.2.1",
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"tileheight":32,
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"tilesets":[
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{
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"columns":3,
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"firstgid":1,
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"image":"pond.png",
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"imageheight":97,
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"imagewidth":97,
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"margin":0,
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"name":"pond",
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"spacing":0,
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"tilecount":9,
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"tileheight":32,
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"tilewidth":32
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}],
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"tilewidth":32,
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"type":"map",
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"version":1.2,
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"width":24
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}
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{
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"FormattingOptions": {
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"NewLinesForBracesInLambdaExpressionBody": false,
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"NewLinesForBracesInAnonymousMethods": false,
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"NewLinesForBracesInAnonymousTypes": false,
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"NewLinesForBracesInControlBlocks": false,
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"NewLinesForBracesInTypes": false,
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"NewLinesForBracesInMethods": false,
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"NewLinesForBracesInProperties": false,
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"NewLinesForBracesInAccessors": false,
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"NewLineForElse": false,
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"NewLineForCatch": false,
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"NewLineForFinally": false
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}
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}
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