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20 lines
439 B
C
20 lines
439 B
C
6 years ago
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#pragma once
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#include <allegro5/allegro.h>
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#include <allegro5/allegro_font.h>
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#include <vector>
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#include <string>
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#include <map>
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#include "enums.h"
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//Screen base class, implemented by every game screen
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class Screen {
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public:
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State next_state;
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std::map<std::string, ALLEGRO_BITMAP*> sprites;
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virtual void run(ALLEGRO_FONT* font) = 0;
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virtual void redraw(ALLEGRO_FONT* font) = 0;
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virtual void back() = 0;
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virtual void cont() = 0;
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};
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