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39 lines
701 B
C
39 lines
701 B
C
6 years ago
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#pragma once
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#include <allegro5/allegro.h>
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#include <allegro5/allegro_font.h>
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#include <allegro5/allegro_image.h>
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#include <allegro5/allegro_primitives.h>
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#include <allegro5/allegro_audio.h>
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#include <allegro5/allegro_acodec.h>
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#include <vector>
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#include <string>
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#include <map>
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#include "enums.h"
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6 years ago
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#include "start_screen.h"
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#include "game_screen.h"
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6 years ago
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#include "result_screen.h"
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6 years ago
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//Game state machine, contains data global to game
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class Game {
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public:
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//Allegro elements
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ALLEGRO_FONT* font;
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//Game elements
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State state;
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int score;
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std::map<std::string, ALLEGRO_BITMAP*> sprites;
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std::map<std::string, ALLEGRO_SAMPLE*> samples;
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Game();
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void init();
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void run();
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private:
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void reset();
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};
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