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29 lines
678 B
C++
29 lines
678 B
C++
#pragma once
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#include <allegro5/allegro.h>
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#include "enums.h"
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//Game Element base class, with position, height, and screen bounding properties along with its behavior
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class GameElement {
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public:
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float x_pos;
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float y_pos;
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float h_t_bound;
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float h_b_bound;
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float l_bound;
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float r_bound;
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float speed;
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float height;
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float width;
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bool oob;
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Behavior behavior;
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//Set position of object
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virtual void reset_pos(float x, float y) = 0;
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//Move object
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virtual void move(Direction dir) = 0;
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//Draw object to screen
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virtual void draw() = 0;
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//Build hitbox struct for the object at position in current frame
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virtual Hitbox get_hitbox() = 0;
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}; |