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24 lines
551 B
C++
24 lines
551 B
C++
#pragma once
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#include "enums.h"
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#include "game_element.h"
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#include "bullet.h"
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//Ship sprite displayed over background
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class Ship : public GameElement {
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public:
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ALLEGRO_BITMAP* sprite; //loads a sprite rather than a primitive
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bool fired; //no longer used
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Ship();
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//implementing virtual methods
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void reset_pos(float x, float y);
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void draw();
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void move(Direction dir);
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Hitbox get_hitbox();
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void set_props(ALLEGRO_BITMAP* _sprite, Behavior _behavior); //Sets ship properties
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Bullet fire(); //Creates a new bullet
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}; |