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54 lines
886 B
C++
54 lines
886 B
C++
#include "star.h"
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Star::Star() {
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oob = false;
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}
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void Star::reset_pos(float x, float y) {
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x_pos = x;
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y_pos = y;
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}
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void Star::set_layer(BgLayer _layer) {
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layer = _layer;
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//Set properties based on layer
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//Scrolls at a different speed based on layer
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switch (layer) {
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case Front:
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speed = 1.2;
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height = 1;
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width = 1;
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break;
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case Middle:
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speed = 1.0;
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height = 2;
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width = 2;
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break;
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case Back:
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speed = 0.4;
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height = 4;
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width = 4;
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break;
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}
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h_t_bound = 0 - height;
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h_b_bound = SCREEN_H + height;
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l_bound = 0;
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r_bound = SCREEN_W;
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}
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void Star::move(Direction dir) {
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y_pos += 4 * speed;
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if (y_pos > h_b_bound) oob = true;
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}
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void Star::draw() {
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al_draw_filled_rectangle(x_pos, y_pos, (x_pos + width), (y_pos + height), al_map_rgb(255, 255, 255));
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}
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Hitbox Star::get_hitbox() {
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return Hitbox();
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}
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