You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

92 lines
2.3 KiB
C++

#include <vector>
#include <sstream>
#include "result_screen.h"
using std::string;
using std::vector;
using std::ostringstream;
ResultScreen::ResultScreen() {
vector<string> menu_options;
menu_options.push_back("Retry"); //Restart game
menu_options.push_back("To Main Menu"); //Go back to main menu
menu_options.push_back("Exit"); //Quit game
menu.activate(menu_options);
}
void ResultScreen::run(ALLEGRO_FONT* font) {
ALLEGRO_EVENT_QUEUE* event_queue = NULL;
event_queue = al_create_event_queue();
al_register_event_source(event_queue, al_get_keyboard_event_source());
redraw(font);
al_flip_display();
bool exit_screen = false;
while (!exit_screen) {
ALLEGRO_EVENT ev;
al_wait_for_event(event_queue, &ev);
if (ev.type == ALLEGRO_EVENT_KEY_DOWN) {
switch (ev.keyboard.keycode) {
case ALLEGRO_KEY_W:
case ALLEGRO_KEY_UP:
//Move cursor up
menu.up();
break;
case ALLEGRO_KEY_S:
case ALLEGRO_KEY_DOWN:
//Move cursor down
menu.down();
break;
case ALLEGRO_KEY_SPACE:
//Select menu item
cont();
exit_screen = true;
break;
case ALLEGRO_KEY_ESCAPE:
//Force quit game
back();
exit_screen = true;
break;
}
redraw(font);
al_flip_display();
}
}
//Garbage collection
al_clear_to_color(al_map_rgb(0, 0, 0));
al_destroy_event_queue(event_queue);
}
void ResultScreen::redraw(ALLEGRO_FONT * font) {
//Determine whether the player receives the bad or good ending; minimum requirement for good ending is 30 catches.
string result_text = (win) ? "You made it literally all the way across space! Wow!" : "Oh no, you died!";
//Display score and menu
menu.draw(SCREEN_W / 2 - 40, SCREEN_H / 2 - 30, 20.0, font);
ostringstream score_msg;
score_msg << "Final Score: " << score;
al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2, SCREEN_H / 2 - 90, ALLEGRO_ALIGN_CENTER, score_msg.str().c_str());
al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2, SCREEN_H / 2 - 60, ALLEGRO_ALIGN_CENTER, result_text.c_str());
}
void ResultScreen::back() {
next_state = Exit;
}
void ResultScreen::cont() {
string result = menu.get_selected();
if (result == "Retry") {
next_state = Gameplay;
}
else if (result == "To Main Menu") {
next_state = Start;
}
else {
next_state = Exit;
}
}