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21 lines
443 B
C++

#pragma once
#include "game_element.h"
#include <allegro5/allegro_primitives.h>
#include "enums.h"
//Background elements, used to salvage parallax scrolling attempts
class Star : public GameElement {
public:
BgLayer layer;
Star();
//Implement inhereted virtuals
void reset_pos(float x, float y);
void move(Direction dir);
void draw();
Hitbox get_hitbox();
//Unique to element
void set_layer(BgLayer _layer);
};