basically the whole game tbh without sound
Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 19 KiB |
After Width: | Height: | Size: 19 KiB |
After Width: | Height: | Size: 19 KiB |
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#include <vector>
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#include <sstream>
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#include "result_screen.h"
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using std::string;
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using std::vector;
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using std::ostringstream;
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ResultScreen::ResultScreen(std::map<std::string, ALLEGRO_BITMAP*> _sprites, int _score, int _difficulty) {
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score = _score;
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difficulty = _difficulty;
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vector<string> menu_options;
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menu_options.push_back("Retry");
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menu_options.push_back("To Main Menu");
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menu_options.push_back("Exit");
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menu.activate(menu_options);
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sprites = _sprites;
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}
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void ResultScreen::run(ALLEGRO_FONT* font) {
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ALLEGRO_EVENT_QUEUE* event_queue = NULL;
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event_queue = al_create_event_queue();
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al_register_event_source(event_queue, al_get_keyboard_event_source());
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redraw(font);
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al_flip_display();
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bool exit_screen = false;
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while (!exit_screen) {
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ALLEGRO_EVENT ev;
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al_wait_for_event(event_queue, &ev);
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if (ev.type == ALLEGRO_EVENT_KEY_DOWN) {
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switch (ev.keyboard.keycode) {
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case ALLEGRO_KEY_UP:
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menu.up();
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break;
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case ALLEGRO_KEY_DOWN:
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menu.down();
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break;
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case ALLEGRO_KEY_ENTER:
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cont();
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exit_screen = true;
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break;
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case ALLEGRO_KEY_ESCAPE:
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back();
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exit_screen = true;
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break;
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}
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redraw(font);
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al_flip_display();
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}
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}
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}
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void ResultScreen::redraw(ALLEGRO_FONT * font) {
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string manager_sprite = (score > 29) ? "Mr. ManagerHappy" : "Mr. ManagerSad";
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string result_text = (score > 29) ? "Great job! You helped Mr. Manager's team feel more close together!" : "You didn't catch a lot of employees. Try to catch more next time!";
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al_draw_bitmap(sprites[manager_sprite], SCREEN_W / 2 - 120, SCREEN_H / 2 - 40, NULL);
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menu.draw(SCREEN_W / 2, SCREEN_H / 2 - 30, 20.0, font);
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ostringstream score_msg;
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score_msg << "Final Score: " << score;
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al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2, SCREEN_H / 2 - 90, ALLEGRO_ALIGN_CENTER, score_msg.str().c_str());
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ostringstream difficulty_msg;
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difficulty_msg << "Level: " << difficulty;
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al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2, SCREEN_H / 2 - 75, ALLEGRO_ALIGN_CENTER, difficulty_msg.str().c_str());
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al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2, SCREEN_H / 2 - 60, ALLEGRO_ALIGN_CENTER, result_text.c_str());
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}
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void ResultScreen::back() {
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next_state = Exit;
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}
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void ResultScreen::cont() {
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string result = menu.get_selected();
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if(result == "Retry") {
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next_state = Gameplay;
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}
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else if (result == "To Main Menu") {
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next_state = Start;
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}
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else {
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next_state = Exit;
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}
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}
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@ -0,0 +1,18 @@
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#pragma once
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#include "cursor.h"
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#include "screen.h"
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class ResultScreen : public Screen {
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public:
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int score;
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int difficulty;
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Cursor<std::string> menu;
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std::map<std::string, ALLEGRO_BITMAP*> sprites;
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ResultScreen(std::map<std::string, ALLEGRO_BITMAP*> _sprites, int _score, int _difficulty);
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void run(ALLEGRO_FONT* font);
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void redraw(ALLEGRO_FONT* font);
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void back();
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void cont();
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};
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After Width: | Height: | Size: 2.8 KiB |
After Width: | Height: | Size: 2.8 KiB |
After Width: | Height: | Size: 2.8 KiB |
After Width: | Height: | Size: 2.8 KiB |