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					@ -180,10 +180,10 @@ void GameScreen::run(ALLEGRO_FONT* font) {
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								}
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								}
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								//Global refresh
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								//Global refresh
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								if (objects.chk_player_col()) {
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								/*if (objects.chk_player_col()) {
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									exit_screen = true;
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									exit_screen = true;
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								}
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								}*/
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								score += objects.chk_bullet_col();
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								//score += objects.chk_bullet_col();
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								objects.move_enemies();
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								objects.move_enemies();
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								al_clear_to_color(al_map_rgb(0, 0, 0));
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								al_clear_to_color(al_map_rgb(0, 0, 0));
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								redraw(font);
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								redraw(font);
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