|  |  | @ -10,7 +10,7 @@ | 
			
		
	
		
		
			
				
					
					|  |  |  | #include <map> |  |  |  | #include <map> | 
			
		
	
		
		
			
				
					
					|  |  |  | #include <ctime> |  |  |  | #include <ctime> | 
			
		
	
		
		
			
				
					
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					|  |  |  | //#include "mappy_A5.h"
 |  |  |  | //#include "mappy_A5.h" I couldn't get this to work
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					|  |  |  | #include "game_screen.h" |  |  |  | #include "game_screen.h" | 
			
		
	
		
		
			
				
					
					|  |  |  | #include "help_screen.h" |  |  |  | #include "help_screen.h" | 
			
		
	
	
		
		
			
				
					|  |  | @ -26,10 +26,12 @@ using std::map; | 
			
		
	
		
		
			
				
					
					|  |  |  | using std::pair; |  |  |  | using std::pair; | 
			
		
	
		
		
			
				
					
					|  |  |  | using std::rand; |  |  |  | using std::rand; | 
			
		
	
		
		
			
				
					
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					|  |  |  |  |  |  |  | //Keys that will be listener for in events
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					|  |  |  | enum KEYS { |  |  |  | enum KEYS { | 
			
		
	
		
		
			
				
					
					|  |  |  | 	KEYUP, KEYDOWN, KEYLEFT, KEYRIGHT, KEYSPACE, KEYCTRL, KEYH, KEYM, KEYESC |  |  |  | 	KEYUP, KEYDOWN, KEYLEFT, KEYRIGHT, KEYSPACE, KEYCTRL, KEYH, KEYM, KEYESC | 
			
		
	
		
		
			
				
					
					|  |  |  | }; |  |  |  | }; | 
			
		
	
		
		
			
				
					
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					|  |  |  |  |  |  |  | //Actions to manage
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					|  |  |  | enum ACTIONS { |  |  |  | enum ACTIONS { | 
			
		
	
		
		
			
				
					
					|  |  |  | 	FIRE, MUSIC, HELP |  |  |  | 	FIRE, MUSIC, HELP | 
			
		
	
		
		
			
				
					
					|  |  |  | }; |  |  |  | }; | 
			
		
	
	
		
		
			
				
					|  |  | @ -63,6 +65,7 @@ void GameScreen::play(ALLEGRO_SAMPLE_INSTANCE* x) { | 
			
		
	
		
		
			
				
					
					|  |  |  | 	al_play_sample_instance(x); |  |  |  | 	al_play_sample_instance(x); | 
			
		
	
		
		
			
				
					
					|  |  |  | } |  |  |  | } | 
			
		
	
		
		
			
				
					
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					|  |  |  |  |  |  |  | //Builds enemy queue out of enemies txt file, possibly used later
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					|  |  |  | void GameScreen::build_enemy_queue() { |  |  |  | void GameScreen::build_enemy_queue() { | 
			
		
	
		
		
			
				
					
					|  |  |  | 	string line; |  |  |  | 	string line; | 
			
		
	
		
		
			
				
					
					|  |  |  | 	ifstream enemies_file("enemies.txt"); |  |  |  | 	ifstream enemies_file("enemies.txt"); | 
			
		
	
	
		
		
			
				
					|  |  | @ -102,6 +105,7 @@ void GameScreen::run(ALLEGRO_FONT* font) { | 
			
		
	
		
		
			
				
					
					|  |  |  | 	NewEnemy next_enemy = enemy_q.back(); |  |  |  | 	NewEnemy next_enemy = enemy_q.back(); | 
			
		
	
		
		
			
				
					
					|  |  |  | 	enemy_q.pop_back(); |  |  |  | 	enemy_q.pop_back(); | 
			
		
	
		
		
			
				
					
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					|  |  |  |  |  |  |  | 	//Sets input delay structs
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					|  |  |  | 	InputDelay inputs[3]; |  |  |  | 	InputDelay inputs[3]; | 
			
		
	
		
		
			
				
					
					|  |  |  | 	inputs[FIRE].input_hit = false; |  |  |  | 	inputs[FIRE].input_hit = false; | 
			
		
	
		
		
			
				
					
					|  |  |  | 	inputs[FIRE].delay_sec = 0; |  |  |  | 	inputs[FIRE].delay_sec = 0; | 
			
		
	
	
		
		
			
				
					|  |  | @ -115,6 +119,7 @@ void GameScreen::run(ALLEGRO_FONT* font) { | 
			
		
	
		
		
			
				
					
					|  |  |  | 	inputs[HELP].delay_sec = 0; |  |  |  | 	inputs[HELP].delay_sec = 0; | 
			
		
	
		
		
			
				
					
					|  |  |  | 	inputs[HELP].max_delay = 80; |  |  |  | 	inputs[HELP].max_delay = 80; | 
			
		
	
		
		
			
				
					
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					|  |  |  |  |  |  |  | 	//Sets tilemap size and background data
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					|  |  |  | 	int max_map = TILE_SIZE * LEVEL_LEN; |  |  |  | 	int max_map = TILE_SIZE * LEVEL_LEN; | 
			
		
	
		
		
			
				
					
					|  |  |  | 	map_y = max_map; |  |  |  | 	map_y = max_map; | 
			
		
	
		
		
			
				
					
					|  |  |  | 	objects.set_background(); |  |  |  | 	objects.set_background(); | 
			
		
	
	
		
		
			
				
					|  |  | @ -122,6 +127,7 @@ void GameScreen::run(ALLEGRO_FONT* font) { | 
			
		
	
		
		
			
				
					
					|  |  |  | 	redraw(font); |  |  |  | 	redraw(font); | 
			
		
	
		
		
			
				
					
					|  |  |  | 	al_flip_display(); |  |  |  | 	al_flip_display(); | 
			
		
	
		
		
			
				
					
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					|  |  |  |  |  |  |  | 	//key tracking array
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					|  |  |  | 	bool keys[ALLEGRO_KEY_MAX]; |  |  |  | 	bool keys[ALLEGRO_KEY_MAX]; | 
			
		
	
		
		
			
				
					
					|  |  |  | 	for (int i = 0; i < ALLEGRO_KEY_MAX; i++) keys[i] = false; |  |  |  | 	for (int i = 0; i < ALLEGRO_KEY_MAX; i++) keys[i] = false; | 
			
		
	
		
		
			
				
					
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