Aesthetic stuff and I think that's it actually

main
BraydonKains 6 years ago
parent 08699ac83b
commit c4124d27d1

@ -2,8 +2,8 @@
#define SCREEN_W 640 #define SCREEN_W 640
#define SCREEN_H 480 #define SCREEN_H 480
#define SCREEN_R_B 600 #define SCREEN_R_B 560
#define SCREEN_L_B 40 #define SCREEN_L_B 80
#define TILE_SIZE 40 #define TILE_SIZE 40
#define LEVEL_LEN 120 #define LEVEL_LEN 120
@ -41,4 +41,10 @@ struct NewEnemy {
int x; int x;
Behavior e_type; Behavior e_type;
int when; int when;
};
struct InputDelay {
bool input_hit;
int delay_sec;
int max_delay;
}; };

@ -13,7 +13,8 @@ void Game::init() {
state = Start; state = Start;
sprites.insert(pair<string, ALLEGRO_BITMAP*>("Ship", al_load_bitmap("placeholder.bmp"))); sprites.insert(pair<string, ALLEGRO_BITMAP*>("Ship", al_load_bitmap("placeholder.bmp")));
sprites.insert(pair<string, ALLEGRO_BITMAP*>("Enemy", al_load_bitmap("enemy.bmp"))); sprites.insert(pair<string, ALLEGRO_BITMAP*>("Enemy", al_load_bitmap("enemy.bmp")));
sprites.insert(pair<string, ALLEGRO_BITMAP*>("MusicOn", al_load_bitmap("music_on.bmp")));
sprites.insert(pair<string, ALLEGRO_BITMAP*>("MusicOff", al_load_bitmap("music_off.bmp")));
al_reserve_samples(4); al_reserve_samples(4);
samples.insert(pair<string, ALLEGRO_SAMPLE*>("Theme", al_load_sample("cheesetheme.wav"))); samples.insert(pair<string, ALLEGRO_SAMPLE*>("Theme", al_load_sample("cheesetheme.wav")));

@ -91,15 +91,17 @@ void GameScreen::run(ALLEGRO_FONT* font) {
NewEnemy next_enemy = enemy_q.back(); NewEnemy next_enemy = enemy_q.back();
enemy_q.pop_back(); enemy_q.pop_back();
//MapLoad((char*)"level.fmp", 1); map<string, InputDelay> inputs;
inputs.insert(pair<string, InputDelay>("Fire", InputDelay()));
inputs.insert(pair<string, InputDelay>("Music", InputDelay()));
inputs.insert(pair<string, InputDelay>("Help", InputDelay()));
map_y = TILE_SIZE * LEVEL_LEN; map_y = TILE_SIZE * LEVEL_LEN;
redraw(font); redraw(font);
al_flip_display(); al_flip_display();
int fired_counter = 0;
bool keys[ALLEGRO_KEY_MAX]; bool keys[ALLEGRO_KEY_MAX];
for (int i = 0; i < ALLEGRO_KEY_MAX; i++) keys[i] = false; for (int i = 0; i < ALLEGRO_KEY_MAX; i++) keys[i] = false;
@ -109,6 +111,11 @@ void GameScreen::run(ALLEGRO_FONT* font) {
ALLEGRO_EVENT ev; ALLEGRO_EVENT ev;
al_wait_for_event(event_queue, &ev); al_wait_for_event(event_queue, &ev);
if (ev.type == ALLEGRO_EVENT_TIMER) { //Check per frame if (ev.type == ALLEGRO_EVENT_TIMER) { //Check per frame
//Music toggle
if (keys[KEYCTRL] && keys[KEYM]) {
music = !music;
}
//Ship Movement //Ship Movement
if (keys[KEYUP]) { if (keys[KEYUP]) {
if (keys[KEYRIGHT]) { if (keys[KEYRIGHT]) {
@ -278,6 +285,13 @@ void GameScreen::redraw(ALLEGRO_FONT* font) {
//MapDrawBG(0, map_y, 0, SCREEN_L_B, SCREEN_W - 80, SCREEN_H); //MapDrawBG(0, map_y, 0, SCREEN_L_B, SCREEN_W - 80, SCREEN_H);
objects.draw_objects(); objects.draw_objects();
ostringstream score_msg;
score_msg << "Score: " << score;
al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_R_B + 2, 0, ALLEGRO_ALIGN_LEFT, score_msg.str().c_str());
string music_img = (music) ? "MusicOn" : "MusicOff";
al_draw_bitmap(sprites[music_img], SCREEN_R_B + 10, 90, NULL);
} }
void GameScreen::back() { void GameScreen::back() {

@ -33,4 +33,5 @@ public:
private: private:
void play(ALLEGRO_SAMPLE_INSTANCE* x); void play(ALLEGRO_SAMPLE_INSTANCE* x);
void build_enemy_queue(); void build_enemy_queue();
void set_delays(std::map<std::string, InputDelay> inputs);
}; };

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@ -70,36 +70,34 @@ void StartScreen::redraw(ALLEGRO_FONT* font) {
//Instructions //Instructions
al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2, SCREEN_H / 2 + 10, ALLEGRO_ALIGN_CENTER, "This is going to be a shootemup."); al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2, SCREEN_H / 2, ALLEGRO_ALIGN_CENTER, "Travel across the reaches of space");
al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2, SCREEN_H / 2 + 20, ALLEGRO_ALIGN_CENTER, "Eventually."); al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2, SCREEN_H / 2 + 10, ALLEGRO_ALIGN_CENTER, "to kill all the red ships!");
al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2, SCREEN_H / 2 + 30, ALLEGRO_ALIGN_CENTER, "We'll see."); al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2, SCREEN_H / 2 + 20, ALLEGRO_ALIGN_CENTER, "Red is a bad colour that must be eradicated.");
al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2, SCREEN_H / 2 + 40, ALLEGRO_ALIGN_CENTER, "idek."); //al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2, SCREEN_H / 2 + 40, ALLEGRO_ALIGN_CENTER, "idek.");
/*
//Keys and their associated functions //Keys and their associated functions
al_draw_bitmap(sprites["KeyUp"], SCREEN_W / 8, SCREEN_H / 2 + 60, NULL); //al_draw_bitmap(sprites["KeyUp"], SCREEN_W / 8, SCREEN_H / 2 + 60, NULL);
al_draw_bitmap(sprites["KeyUp"], SCREEN_W / 8 + 34, SCREEN_H / 2 + 60, ALLEGRO_FLIP_VERTICAL); //al_draw_bitmap(sprites["KeyUp"], SCREEN_W / 8 + 34, SCREEN_H / 2 + 60, ALLEGRO_FLIP_VERTICAL);
al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 8 + 68, SCREEN_H / 1.5 - 10, ALLEGRO_ALIGN_LEFT, "Up and down - Move cursor"); al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 12, SCREEN_H / 1.5 - 10, ALLEGRO_ALIGN_LEFT, "WASD or Arrows - Move ship");
al_draw_bitmap(sprites["Spacebar"], SCREEN_W / 8 + 20, SCREEN_H / 2 + 100, NULL); //al_draw_bitmap(sprites["Spacebar"], SCREEN_W / 8 + 20, SCREEN_H / 2 + 100, NULL);
al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 8 + 68, SCREEN_H / 1.3 - 20, ALLEGRO_ALIGN_LEFT, "Spacebar - "); al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 12, SCREEN_H / 1.3 - 20, ALLEGRO_ALIGN_LEFT, "Spacebar - Shoot");
al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 8 + 150, SCREEN_H / 1.3 - 15, ALLEGRO_ALIGN_LEFT, "Place Employee"); //al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 8 + 150, SCREEN_H / 1.3 - 15, ALLEGRO_ALIGN_LEFT, "Place Emplo");
al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 8 + 150, SCREEN_H / 1.3 - 25, ALLEGRO_ALIGN_LEFT, "Select Menu Item"); //al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 8 + 150, SCREEN_H / 1.3 - 25, ALLEGRO_ALIGN_LEFT, "Select Menu Item");
al_draw_bitmap(sprites["KeyEsc"], SCREEN_W / 8 + 20, SCREEN_H / 2 + 140, NULL); //al_draw_bitmap(sprites["KeyEsc"], SCREEN_W / 8 + 20, SCREEN_H / 2 + 140, NULL);
al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 8 + 68, SCREEN_H / 2 + 150, ALLEGRO_ALIGN_LEFT, "Exit Game"); al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 12, SCREEN_H / 2 + 150, ALLEGRO_ALIGN_LEFT, "Esc - Exit Game");
al_draw_bitmap(sprites["KeyCtrl"], SCREEN_W / 2 + 40, SCREEN_H / 2 + 60, NULL); //al_draw_bitmap(sprites["KeyCtrl"], SCREEN_W / 2 + 40, SCREEN_H / 2 + 60, NULL);
al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2 + 70, SCREEN_H / 1.5 - 10, ALLEGRO_ALIGN_LEFT, "+"); //al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2 + 70, SCREEN_H / 1.5 - 10, ALLEGRO_ALIGN_LEFT, "+");
al_draw_bitmap(sprites["KeyH"], SCREEN_W / 2 + 78, SCREEN_H / 2 + 60, NULL); //al_draw_bitmap(sprites["KeyH"], SCREEN_W / 2 + 78, SCREEN_H / 2 + 60, NULL);
al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2 + 113, SCREEN_H / 1.5 - 10, ALLEGRO_ALIGN_LEFT, "Help menu"); al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2 + 113, SCREEN_H / 1.5 - 10, ALLEGRO_ALIGN_LEFT, "Ctrl + H - Help menu");
al_draw_bitmap(sprites["KeyCtrl"], SCREEN_W / 2 + 40, SCREEN_H / 2 + 100, NULL); //al_draw_bitmap(sprites["KeyCtrl"], SCREEN_W / 2 + 40, SCREEN_H / 2 + 100, NULL);
al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2 + 70, SCREEN_H / 2 + 110, ALLEGRO_ALIGN_LEFT, "+"); //al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2 + 70, SCREEN_H / 2 + 110, ALLEGRO_ALIGN_LEFT, "+");
al_draw_bitmap(sprites["KeyM"], SCREEN_W / 2 + 78, SCREEN_H / 2 + 100, NULL); //al_draw_bitmap(sprites["KeyM"], SCREEN_W / 2 + 78, SCREEN_H / 2 + 100, NULL);
al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2 + 113, SCREEN_H / 1.3 - 20, ALLEGRO_ALIGN_LEFT, "Toggle Music"); al_draw_text(font, al_map_rgb(255, 255, 255), SCREEN_W / 2 + 113, SCREEN_H / 1.3 - 20, ALLEGRO_ALIGN_LEFT, "Ctrl + M - Toggle Music");
*/
al_draw_text(font, al_map_rgb(255, 255, 255), 0, SCREEN_H - 10, ALLEGRO_ALIGN_LEFT, "Copyright 2019 Braydon Kains"); al_draw_text(font, al_map_rgb(255, 255, 255), 0, SCREEN_H - 10, ALLEGRO_ALIGN_LEFT, "Copyright 2019 Braydon Kains");
} }

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