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39 lines
701 B
C++

#pragma once
#include <allegro5/allegro.h>
#include <allegro5/allegro_font.h>
#include <allegro5/allegro_image.h>
#include <allegro5/allegro_primitives.h>
#include <allegro5/allegro_audio.h>
#include <allegro5/allegro_acodec.h>
#include <vector>
#include <string>
#include <map>
#include "enums.h"
#include "start_screen.h"
#include "game_screen.h"
#include "result_screen.h"
//Game state machine, contains data global to game
class Game {
public:
//Allegro elements
ALLEGRO_FONT* font;
//Game elements
State state;
int score;
std::map<std::string, ALLEGRO_BITMAP*> sprites;
std::map<std::string, ALLEGRO_SAMPLE*> samples;
Game();
void init();
void run();
private:
void reset();
};