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@ -38,6 +38,7 @@ void GameScreen::reset(int _lines, int _max_catchers, int _difficulty) {
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score = 0;
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score = 0;
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difficulty = _difficulty;
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difficulty = _difficulty;
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music = true;
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music = true;
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int x = 0;
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}
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}
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//If a sample needs to be played while it is still being played, it will be stopped first.
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//If a sample needs to be played while it is still being played, it will be stopped first.
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