Braydon Kains 6 years ago
commit dab467c46b

@ -38,6 +38,7 @@ void GameScreen::reset(int _lines, int _max_catchers, int _difficulty) {
score = 0; score = 0;
difficulty = _difficulty; difficulty = _difficulty;
music = true; music = true;
int x = 0;
} }
//If a sample needs to be played while it is still being played, it will be stopped first. //If a sample needs to be played while it is still being played, it will be stopped first.

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