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Here is a quick list of my personal projects, both previous and active! Most of them are MIT licensed, with a couple exceptions.
# Tools and Libraries
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### yamlfmt https://github.com/google/yamlfmt
#### Language: Go
A command line yaml formatting tool, also structured as a library for extensibility or custom wrappers.
This is my largest open source success. The tool has over 1k GitHub Stars, and each release [gets tens-to-hundreds of thousands of downloads](https://tooomm.github.io/github-release-stats/?username=google&repository=yamlfmt).
### go-utf8-codepoint-converter https://github.com/RageCage64/go-utf8-codepoint-converter
#### Language: Go
Tool to convert UTF-8 codepoint text to the unicode character the text represents.
### Fluent Bit Lua Tester https://github.com/RageCage64/flb_lua_tester
#### Language: Rust
Allows you to run Lua scripts meant for Fluent Bit scripting in a sanitized environment with specific input and expected output.
### collections-go https://git.ragecage64.com/RageCage64/collections-go
#### Language: Go
A library that implements common data structures for Go with best possible time complexity and minimal allocations.
### multilinediff https://git.ragecage64.com/RageCage64/multilinediff
#### Language: Go
A library to write multiline diff output to the command line.
# Open Source Work
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Most of my open source work is done under my Google Github profile: https://github.com/braydonk
### OpenTelemetry https://github.com/open-telemetry
#### Language: Go
Contributing to OpenTelemetry in a couple of ways:
* Codeowner of the [hostmetricsreceiver](https://github.com/open-telemetry/opentelemetry-collector-contrib/tree/main/receiver/hostmetricsreceiver) in the OpenTelemetry Collector
* Member of the [System Semantic Conventions](https://github.com/open-telemetry/semantic-conventions/blob/main/docs/non-normative/groups/system/design-philosophy.md) Working Group
### Fluent Bit https://github.com/fluent/fluent-bit
#### Language: C
An open source observability agent, which we use on my team at Google as part of the Ops Agent. I help fix a number of bugs in Fluent Bit, as well as doing code reviews and maintenance on the `out_stackdriver` plugin.
### Monkey https://github.com/monkey/monkey
#### Language: C
An HTTP server written in C. It is a crucial component of Fluent Bit, and I have done some work on this repo to support fixes in Fluent Bit, as well as adding unit tests to the repo.
# YouTube
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I do have a YouTube channel at https://www.youtube.com/@RageCageCodes-ik2ue. I only have one video as of writing, I was thinking I might make more but I found making tutorial content not as exciting as I'd hope. I'm keeping it on the backburner just in case!
# Gaming
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### TrustFall https://git.ragecage64.com/RageCage64/TrustFall
#### Language: C++
A Root Beer Tapper ripoff that I wrote as a school project. Uses Allegro 5 because I had to (well technically I had to use 4 but I refused to do that and accepted the consequences).
### SpaceForce https://git.ragecage64.com/RageCage64/SpaceForce
#### Language: C++
A SHMUP that I wrote also for a school project.
### SeeNoEvil https://git.ragecage64.com/RageCage64/SeeNoEvil
#### Language: C#
My entry to the 8-bits-to-infinity game jam. I sadly did not save the assets, which is too bad but my partner who drew them insists they weren't worth keeping. I thought they looked pretty good. :D
The main thing I want to extract out of this is the code that worked with [Tiled](https://www.mapeditor.org/), I thought it was reasonably sophisticated for something I coded in under a week. Would be cool to extract it into a standalone library.